From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxVisualizationParameter.html | 266 +++++++++++++++++++++ 1 file changed, 266 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html new file mode 100644 index 00000000..958589bb --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVisualizationParameter.html @@ -0,0 +1,266 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVisualizationParameter Struct Reference + + + + + + + +
+

PxVisualizationParameter Struct Reference
+ +[Physics] +

Debug visualization parameters. +More... +

+#include <PxVisualizationParameter.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eSCALE, +
+  eWORLD_AXES, +
+  eBODY_AXES, +
+  eBODY_MASS_AXES, +
+  eBODY_LIN_VELOCITY, +
+  eBODY_ANG_VELOCITY, +
+  eBODY_JOINT_GROUPS, +
+  eCONTACT_POINT, +
+  eCONTACT_NORMAL, +
+  eCONTACT_ERROR, +
+  eCONTACT_FORCE, +
+  eACTOR_AXES, +
+  eCOLLISION_AABBS, +
+  eCOLLISION_SHAPES, +
+  eCOLLISION_AXES, +
+  eCOLLISION_COMPOUNDS, +
+  eCOLLISION_FNORMALS, +
+  eCOLLISION_EDGES, +
+  eCOLLISION_STATIC, +
+  eCOLLISION_DYNAMIC, +
+  eDEPRECATED_COLLISION_PAIRS, +
+  eJOINT_LOCAL_FRAMES, +
+  eJOINT_LIMITS, +
+  ePARTICLE_SYSTEM_POSITION, +
+  ePARTICLE_SYSTEM_VELOCITY, +
+  ePARTICLE_SYSTEM_COLLISION_NORMAL, +
+  ePARTICLE_SYSTEM_BOUNDS, +
+  ePARTICLE_SYSTEM_GRID, +
+  ePARTICLE_SYSTEM_BROADPHASE_BOUNDS, +
+  ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE, +
+  eCULL_BOX, +
+  eCLOTH_VERTICAL, +
+  eCLOTH_HORIZONTAL, +
+  eCLOTH_BENDING, +
+  eCLOTH_SHEARING, +
+  eCLOTH_VIRTUAL_PARTICLES, +
+  eMBP_REGIONS, +
+  eNUM_VALUES, +
+  eFORCE_DWORD = 0x7fffffff +
+ }
+


Detailed Description

+Debug visualization parameters. +

+PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation for further details.

+

See also:
PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer()
+

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
eSCALE  +This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. +

+The below settings permit the debug visualization of various simulation properties. The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor that determines the size of the visualization widgets.

+Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see PxActorFlag::eVISUALIZATION, PxShapeFlag::eVISUALIZATION, ...). Contacts are visualized if they involve a body which is being visualized. Default is 0.

+Notes:

    +
  • to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first.
  • the scale factor has been introduced because it's difficult (if not impossible) to come up with a good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean we should render a line of length 1. Depending on your objects/scene, this might be completely invisible or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in your scene.
  • however, things like collision shapes aren't ambiguous. They are clearly defined for example by the triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets are only scaled when it makes sense.
+

+Range: [0, PX_MAX_F32)
+ Default: 0

eWORLD_AXES  +Visualize the world axes.
eBODY_AXES  +Visualize a bodies axes. +

+

See also:
PxActor.globalPose PxActor
+
eBODY_MASS_AXES  +Visualize a body's mass axes. +

+This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is drawn in red.

+

See also:
PxBodyDesc.massLocalPose PxActor
+
eBODY_LIN_VELOCITY  +Visualize the bodies linear velocity. +

+

See also:
PxBodyDesc.linearVelocity PxActor
+
eBODY_ANG_VELOCITY  +Visualize the bodies angular velocity. +

+

See also:
PxBodyDesc.angularVelocity PxActor
+
eBODY_JOINT_GROUPS  +Visualize the bodies joint projection group. +

+

See also:
PxBodyDesc.angularVelocity PxActor
+
eCONTACT_POINT  +Visualize contact points. Will enable contact information.
eCONTACT_NORMAL  +Visualize contact normals. Will enable contact information.
eCONTACT_ERROR  +Visualize contact errors. Will enable contact information.
eCONTACT_FORCE  +Visualize Contact forces. Will enable contact information.
eACTOR_AXES  +Visualize actor axes. +

+

See also:
PxRigidStatic PxRigidDynamic PxArticulationLink
+
eCOLLISION_AABBS  +Visualize bounds (AABBs in world space).
eCOLLISION_SHAPES  +Shape visualization. +

+

See also:
PxShape
+
eCOLLISION_AXES  +Shape axis visualization. +

+

See also:
PxShape
+
eCOLLISION_COMPOUNDS  +Compound visualization (compound AABBs in world space).
eCOLLISION_FNORMALS  +Mesh & convex face normals. +

+

See also:
PxTriangleMesh PxConvexMesh
+
eCOLLISION_EDGES  +Active edges for meshes. +

+

See also:
PxTriangleMesh
+
eCOLLISION_STATIC  +Static pruning structures.
eCOLLISION_DYNAMIC  +Dynamic pruning structures.
eDEPRECATED_COLLISION_PAIRS  +Visualizes pairwise state.
eJOINT_LOCAL_FRAMES  +Joint local axes.
eJOINT_LIMITS  +Joint limits.
ePARTICLE_SYSTEM_POSITION  +Particle position visualization.
ePARTICLE_SYSTEM_VELOCITY  +Particle velocity visualization.
ePARTICLE_SYSTEM_COLLISION_NORMAL  +Particle collision normal visualization.
ePARTICLE_SYSTEM_BOUNDS  +ParticleSystem AABB visualization.
ePARTICLE_SYSTEM_GRID  +Particle grid visualization.
ePARTICLE_SYSTEM_BROADPHASE_BOUNDS  +Particle system broad phase bounds.
ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE  +ParticleSystem maximum motion distance visualization.
eCULL_BOX  +Debug visualization culling.
eCLOTH_VERTICAL  +Cloth fabric vertical sets.
eCLOTH_HORIZONTAL  +Cloth fabric horizontal sets.
eCLOTH_BENDING  +Cloth fabric bending sets.
eCLOTH_SHEARING  +Cloth fabric shearing sets.
eCLOTH_VIRTUAL_PARTICLES  +Cloth virtual particles.
eMBP_REGIONS  +MBP regions.
eNUM_VALUES  +This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops.
eFORCE_DWORD  +
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3