From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxVehicleKeySmoothingData.html | 88 ++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html new file mode 100644 index 00000000..1fafdcc9 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleKeySmoothingData.html @@ -0,0 +1,88 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleKeySmoothingData Struct Reference + + + + + + + +
+

PxVehicleKeySmoothingData Struct Reference
+ +[Vehicle] +

Used to produce smooth vehicle driving control values from key inputs. +More... +

+#include <PxVehicleUtilControl.h> +

+ +

+List of all members. + + + + + + + + +

Public Attributes

PxReal mRiseRates [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
 Rise rate of each analog value if digital value is 1.
PxReal mFallRates [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
 Fall rate of each analog value if digital value is 0.
+


Detailed Description

+Used to produce smooth vehicle driving control values from key inputs. +

+

See also:
PxVehicle4WSmoothDigitalRawInputsAndSetAnalogInputs, PxVehicle4WSmoothAnalogRawInputsAndSetAnalogInputs
+

Member Data Documentation

+ +
+
+ + + + +
PxReal PxVehicleKeySmoothingData::mFallRates[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
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+
+ +

+Fall rate of each analog value if digital value is 0. +

+ +

+

+ +

+
+ + + + +
PxReal PxVehicleKeySmoothingData::mRiseRates[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
+
+
+ +

+Rise rate of each analog value if digital value is 1. +

+ +

+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3