From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxVehicleConcurrentUpdateData.html | 207 +++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html new file mode 100644 index 00000000..58aa1eba --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleConcurrentUpdateData.html @@ -0,0 +1,207 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleConcurrentUpdateData Struct Reference + + + + + + + +
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PxVehicleConcurrentUpdateData Struct Reference
+ +[Vehicle] +

Structure containing data that is computed for a vehicle and its wheels during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied. +More... +

+#include <PxVehicleUpdate.h> +

+

+Collaboration diagram for PxVehicleConcurrentUpdateData:
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+

Collaboration graph
+ +PxVec3PxVehicleWheelConcurrentUpdateDataPxTransformPxRigidDynamicPxRigidBodyPxRigidActorPxActorPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \>PxQuat +
[legend]
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+List of all members. + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 PxVehicleConcurrentUpdateData ()

Public Attributes

PxVehicleWheelConcurrentUpdateDataconcurrentWheelUpdates
 Pointer to an PxVehicleWheelConcurrentUpdate buffer of length nbConcurrentWheelUpdates The concurrentWheelUpdates buffer must persist until the end of PxVehiclePostUpdates A NULL pointer is not permitted.
PxU32 nbConcurrentWheelUpdates
 The length of the concurrentWheelUpdates buffer. This value corresponds to the number of wheels in the associated vehicle passed to PxVehicleUpdates.

Private Attributes

PxVec3 linearMomentumChange
PxVec3 angularMomentumChange
bool staySleeping
bool wakeup

Friends

class PxVehicleUpdate
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Detailed Description

+Structure containing data that is computed for a vehicle and its wheels during concurrent calls to PxVehicleUpdates but which cannot be safely concurrently applied. +

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See also:
PxVehicleUpdates, PxVehiclePostUpdates, PxVehicleWheelConcurrentUpdateData
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Constructor & Destructor Documentation

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PxVehicleConcurrentUpdateData::PxVehicleConcurrentUpdateData (  )  [inline]
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Friends And Related Function Documentation

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friend class PxVehicleUpdate [friend]
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Member Data Documentation

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+Pointer to an PxVehicleWheelConcurrentUpdate buffer of length nbConcurrentWheelUpdates The concurrentWheelUpdates buffer must persist until the end of PxVehiclePostUpdates A NULL pointer is not permitted. +

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See also:
PxVehicleUpdates, PxVehiclePostUpdates
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+The length of the concurrentWheelUpdates buffer. This value corresponds to the number of wheels in the associated vehicle passed to PxVehicleUpdates. +

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bool PxVehicleConcurrentUpdateData::wakeup [private]
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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3