From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxVehicleClutchAccuracyMode.html | 78 ++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html new file mode 100644 index 00000000..af8291fa --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxVehicleClutchAccuracyMode.html @@ -0,0 +1,78 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleClutchAccuracyMode Struct Reference + + + + + + + +
+

PxVehicleClutchAccuracyMode Struct Reference
+ +[Vehicle] +

Choose between a potentially more expensive but more accurate solution to the clutch model or a potentially cheaper but less accurate solution. +More... +

+#include <PxVehicleComponents.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eESTIMATE = 0, +
+  eBEST_POSSIBLE +
+ }
+


Detailed Description

+Choose between a potentially more expensive but more accurate solution to the clutch model or a potentially cheaper but less accurate solution. +

+

See also:
PxVehicleClutchData
+

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + +
eESTIMATE  +
eBEST_POSSIBLE  +
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3