From b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Fri, 25 May 2018 09:54:38 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @24214033 --- .../PhysXAPI/files/structPxSceneFlag.html | 60 +++++++++++++++++++--- 1 file changed, 53 insertions(+), 7 deletions(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html index dd005411..47d94715 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html @@ -43,9 +43,9 @@
  eADAPTIVE_FORCE = (1<<4),
-  eENABLE_KINEMATIC_STATIC_PAIRS = (1<<5), +  PX_DEPRECATED = (1<<1),
-  eENABLE_KINEMATIC_PAIRS = (1<<6), +  PX_DEPRECATED = (1<<1),
  eENABLE_PCM = (1 << 9),
@@ -103,9 +103,17 @@ This flag enables the Active Actor Notification feature for a scene. This featur Enable Active Transform Notification.

Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.

+Enable contact pair filtering between kinematic rigid bodies.

+Enable contact pair filtering between kinematic and static rigid bodies.

This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function PxScene::getActiveTransforms() will always return a NULL list.

Note:
There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.
Default: False

+By default contacts between kinematic and static rigid bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

+By default contacts between kinematic bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()

Note:
Deprecated, will be replaced with an enum in next releases.

This flag will be ignored if PxSceneDesc::sceneQueryUpdateMode is set.

@@ -137,17 +145,47 @@ Enable adaptive forces to accelerate convergence of the solver.

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
Default: false -eENABLE_KINEMATIC_STATIC_PAIRS  -Enable contact pair filtering between kinematic and static rigid bodies. +PX_DEPRECATED  +Enable Active Transform Notification.

+Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.

+Enable contact pair filtering between kinematic rigid bodies.

+Enable contact pair filtering between kinematic and static rigid bodies.

+This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function PxScene::getActiveTransforms() will always return a NULL list.

+

Note:
There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.
+Default: False

By default contacts between kinematic and static rigid bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

+By default contacts between kinematic bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

+By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()

+

Note:
Deprecated, will be replaced with an enum in next releases.

+This flag will be ignored if PxSceneDesc::sceneQueryUpdateMode is set.

+This flag is not used anymore, please use PxSceneQueryUpdateMode::Enum instead

+
See also:
PxScene::flushSceneQueryUpdates()
Default: false -eENABLE_KINEMATIC_PAIRS  -Enable contact pair filtering between kinematic rigid bodies. +PX_DEPRECATED  +Enable Active Transform Notification.

+Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.

+Enable contact pair filtering between kinematic rigid bodies.

+Enable contact pair filtering between kinematic and static rigid bodies.

+This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function PxScene::getActiveTransforms() will always return a NULL list.

+

Note:
There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.
+Default: False

+By default contacts between kinematic and static rigid bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

By default contacts between kinematic bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

+By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()

+

Note:
Deprecated, will be replaced with an enum in next releases.

+This flag will be ignored if PxSceneDesc::sceneQueryUpdateMode is set.

+This flag is not used anymore, please use PxSceneQueryUpdateMode::Enum instead

+
See also:
PxScene::flushSceneQueryUpdates()
Default: false eENABLE_PCM  Enable GJK-based distance collision detection system. @@ -204,9 +242,17 @@ Since the target pose for kinematics is set by the user, an application can trac Enable Active Transform Notification.

Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.

+Enable contact pair filtering between kinematic rigid bodies.

+Enable contact pair filtering between kinematic and static rigid bodies.

This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function PxScene::getActiveTransforms() will always return a NULL list.

Note:
There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.
Default: False

+By default contacts between kinematic and static rigid bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

+By default contacts between kinematic bodies are suppressed (see PxFilterFlag::eSUPPRESS) and don't get reported to the filter mechanism. Raise this flag if these pairs should go through the filtering pipeline nonetheless.

+

Note:
This flag is not mutable, and must be set in PxSceneDesc at scene creation.
+Default: false

By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()

Note:
Deprecated, will be replaced with an enum in next releases.

This flag will be ignored if PxSceneDesc::sceneQueryUpdateMode is set.

@@ -237,6 +283,6 @@ Note that this feature is not currently supported on GPU.



-Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com +Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com -- cgit v1.2.3