From 983c93ad16707bd2b092f425725140f145e967aa Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Abdul Ajees Date: Fri, 5 Jan 2018 10:51:37 -0600 Subject: PhysX 3.4.1, APEX 1.4.1 Release @23307153 --- PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html index 8666550a..cf3ccd10 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html @@ -198,7 +198,7 @@ Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetch

By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()

See also:
PxScene::flushSceneQueryUpdates()
-Default: true +Default: false eENABLE_GPU_DYNAMICS  eENABLE_ENHANCED_DETERMINISM  -- cgit v1.2.3