From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxRigidDynamicLockFlag.html | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html new file mode 100644 index 00000000..aa6039d3 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidDynamicLockFlag.html @@ -0,0 +1,94 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidDynamicLockFlag Struct Reference + + + + + + + +
+

PxRigidDynamicLockFlag Struct Reference
+ +[Physics] +

Collection of flags providing a mechanism to lock motion along/around a specific axis. +More... +

+#include <PxRigidDynamic.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eLOCK_LINEAR_X = (1 << 0), +
+  eLOCK_LINEAR_Y = (1 << 1), +
+  eLOCK_LINEAR_Z = (1 << 2), +
+  eLOCK_ANGULAR_X = (1 << 3), +
+  eLOCK_ANGULAR_Y = (1 << 4), +
+  eLOCK_ANGULAR_Z = (1 << 5) +
+ }
+


Detailed Description

+Collection of flags providing a mechanism to lock motion along/around a specific axis. +

+

See also:
PxRigidDynamic.setRigidDynamicLockFlag(), PxRigidBody.getRigidDynamicLockFlags()
+

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + + + + + +
eLOCK_LINEAR_X  +
eLOCK_LINEAR_Y  +
eLOCK_LINEAR_Z  +
eLOCK_ANGULAR_X  +
eLOCK_ANGULAR_Y  +
eLOCK_ANGULAR_Z  +
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3