From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxRigidBodyData.html | 308 +++++++++++++++++++++ 1 file changed, 308 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html new file mode 100644 index 00000000..a9527f0d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyData.html @@ -0,0 +1,308 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidBodyData Struct Reference + + + + + + + +
+

PxRigidBodyData Struct Reference
+ +[Immediatemode] +

Structure to store rigid body properties. +More... +

+#include <PxImmediateMode.h> +

+

+Collaboration diagram for PxRigidBodyData:
+
+

Collaboration graph
+ +PxVec3PxTransformPxQuat +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 PX_ALIGN (16, PxVec3 linearVelocity)
 12 Linear velocity

Public Attributes

PxReal invMass
 16 Inverse mass
PxVec3 angularVelocity
 28 Angular velocity
PxReal maxDepenetrationVelocity
 32 Maximum de-penetration velocity
PxVec3 invInertia
 44 Mass-space inverse interia diagonal vector
PxReal maxContactImpulse
 48 Maximum permissable contact impulse
PxTransform body2World
 76 World space transform
PxReal linearDamping
 80 Linear damping coefficient
PxReal angularDamping
 84 Angular damping coefficient
PxReal maxLinearVelocitySq
 88 Squared maximum linear velocity
PxReal maxAngularVelocitySq
 92 Squared maximum angular velocity
PxU32 pad
 96 Padding for 16-byte alignment
+


Detailed Description

+Structure to store rigid body properties.

Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
PxRigidBodyData::PX_ALIGN (16 ,
PxVec3  linearVelocity 
)
+
+
+ +

+12 Linear velocity +

+ +

+

+


Member Data Documentation

+ +
+ +
+ +

+84 Angular damping coefficient +

+ +

+

+ +

+ +
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+28 Angular velocity +

+ +

+

+ +

+ +
+ +

+76 World space transform +

+ +

+

+ +

+ +
+ +

+44 Mass-space inverse interia diagonal vector +

+ +

+

+ +

+
+ + + + +
PxReal PxRigidBodyData::invMass
+
+
+ +

+16 Inverse mass +

+ +

+

+ +

+
+ + + + +
PxReal PxRigidBodyData::linearDamping
+
+
+ +

+80 Linear damping coefficient +

+ +

+

+ +

+ +
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+92 Squared maximum angular velocity +

+ +

+

+ +

+ +
+ +

+48 Maximum permissable contact impulse +

+ +

+

+ +

+ +
+ +

+32 Maximum de-penetration velocity +

+ +

+

+ +

+ +
+ +

+88 Squared maximum linear velocity +

+ +

+

+ +

+ +
+ +

+96 Padding for 16-byte alignment +

+ +

+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3