From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxQueryFlag.html | 98 ++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html new file mode 100644 index 00000000..e729827f --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxQueryFlag.html @@ -0,0 +1,98 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxQueryFlag Struct Reference + + + + + + + +
+

PxQueryFlag Struct Reference
+ +[Scenequery] +

Filtering flags for scene queries. +More... +

+#include <PxQueryFiltering.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eSTATIC = (1<<0), +
+  eDYNAMIC = (1<<1), +
+  ePREFILTER = (1<<2), +
+  ePOSTFILTER = (1<<3), +
+  eANY_HIT = (1<<4), +
+  eNO_BLOCK = (1<<5), +
+  eRESERVED = (1<<15) +
+ }
+


Detailed Description

+Filtering flags for scene queries. +

+

See also:
PxQueryFilterData.flags
+

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxQueryFlag::Enum
+
+
+ +

+

Enumerator:
+ + + + + + + + +
eSTATIC  +Traverse static shapes.
eDYNAMIC  +Traverse dynamic shapes.
ePREFILTER  +Run the pre-intersection-test filter (see PxQueryFilterCallback::preFilter()).
ePOSTFILTER  +Run the post-intersection-test filter (see PxQueryFilterCallback::postFilter()).
eANY_HIT  +Abort traversal as soon as any hit is found and return it via callback.block. Helps query performance. Both eTOUCH and eBLOCK hitTypes are considered hits with this flag.
eNO_BLOCK  +All hits are reported as touching. Overrides eBLOCK returned from user filters with eTOUCH. This is also an optimization hint that may improve query performance.
eRESERVED  +Reserved for internal use.
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3