From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxParticleFlag.html | 97 ++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html new file mode 100644 index 00000000..a5c3ac85 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleFlag.html @@ -0,0 +1,97 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFlag Struct Reference + + + + + + + +
+

PxParticleFlag Struct Reference
+ +[particles (deprecated)] +

#include <PxParticleFlag.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eVALID = (1<<0), +
+  eCOLLISION_WITH_STATIC = (1<<1), +
+  eCOLLISION_WITH_DYNAMIC = (1<<2), +
+  eCOLLISION_WITH_DRAIN = (1<<3), +
+  eSPATIAL_DATA_STRUCTURE_OVERFLOW = (1<<4) +
+ }
+


Detailed Description

+Particle flags are used for additional information on the particles. (deprecated)

+

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
+

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxParticleFlag::Enum
+
+
+ +

+

Enumerator:
+ + + + + + +
eVALID  +Marks a valid particle. The particle data corresponding to these particle flags is valid, i.e. defines a particle, when set. Particles that are not marked with PxParticleFlag::eVALID are ignored during simulation. +

+Application read only.

eCOLLISION_WITH_STATIC  +Marks a particle that has collided with a static actor shape. +

+Application read only.

eCOLLISION_WITH_DYNAMIC  +Marks a particle that has collided with a dynamic actor shape. +

+Application read only.

eCOLLISION_WITH_DRAIN  +Marks a particle that has collided with a shape that has been flagged as a drain (See PxShapeFlag.ePARTICLE_DRAIN). +

+Application read only.

See also:
PxShapeFlag.ePARTICLE_DRAIN
+
eSPATIAL_DATA_STRUCTURE_OVERFLOW  +Marks a particle that had to be ignored for simulation, because the spatial data structure ran out of resources. +

+Application read only.

+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3