From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxMeshMidPhase.html | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html new file mode 100644 index 00000000..a15ea29c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshMidPhase.html @@ -0,0 +1,86 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshMidPhase Struct Reference + + + + + + + +
+

PxMeshMidPhase Struct Reference
+ +[Geomutils] +

Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes). +More... +

+#include <PxTriangleMesh.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eBVH33 = 0, +
+  eBVH34 = 1, +
+  eINVALID = 2, +
+  eLAST = eINVALID +
+ }
+


Detailed Description

+Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes). +

+The PxMeshMidPhase::eBVH33 structure is the one used in recent PhysX versions (up to PhysX 3.3). It has great performance and is supported on all platforms.

+The PxMeshMidPhase::eBVH34 structure is a revisited implementation introduced in PhysX 3.4. It can be significantly faster both in terms of cooking performance and runtime performance, but it is currently only available on platforms supporting the SSE2 instuction set.


Member Enumeration Documentation

+ +
+
+ + + + +
enum PxMeshMidPhase::Enum
+
+
+ +

+

Enumerator:
+ + + + + +
eBVH33  +Default midphase mesh structure, as used up to PhysX 3.3.
eBVH34  +New midphase mesh structure, introduced in PhysX 3.4.
eINVALID  +Invalid mesh midphase.
eLAST  +
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3