From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxMeshFlag.html | 79 ++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html new file mode 100644 index 00000000..7c35ad10 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshFlag.html @@ -0,0 +1,79 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshFlag Struct Reference + + + + + + + +
+

PxMeshFlag Struct Reference
+ +[Geomutils] +

Enum with flag values to be used in PxSimpleTriangleMesh::flags. +More... +

+#include <PxSimpleTriangleMesh.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eFLIPNORMALS = (1<<0), +
+  e16_BIT_INDICES = (1<<1) +
+ }
+


Detailed Description

+Enum with flag values to be used in PxSimpleTriangleMesh::flags.

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxMeshFlag::Enum
+
+
+ +

+

Enumerator:
+ + + +
eFLIPNORMALS  +Specifies if the SDK should flip normals. +

+The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: edge1 = b-a edge2 = c-a face_normal = edge1 x edge2.

+Note: This is the same as a counterclockwise winding in a right handed coordinate system or alternatively a clockwise winding order in a left handed coordinate system.

+If this does not match the winding order for your triangles, raise the below flag.

e16_BIT_INDICES  +Denotes the use of 16-bit vertex indices.
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3