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PxMeshFlag Struct Reference
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+[Geomutils]
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Enum with flag values to be used in
PxSimpleTriangleMesh::flags.
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More...
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+#include <PxSimpleTriangleMesh.h>
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+List of all members.
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Detailed Description
+Enum with flag values to be used in
PxSimpleTriangleMesh::flags.
Member Enumeration Documentation
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- Enumerator:
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+| eFLIPNORMALS |
+Specifies if the SDK should flip normals.
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+The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: edge1 = b-a edge2 = c-a face_normal = edge1 x edge2.
+Note: This is the same as a counterclockwise winding in a right handed coordinate system or alternatively a clockwise winding order in a left handed coordinate system.
+If this does not match the winding order for your triangles, raise the below flag. |
+| e16_BIT_INDICES |
+Denotes the use of 16-bit vertex indices. |
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The documentation for this struct was generated from the following file:
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