+#include <PxQueryReport.h>
+
+


Public Member Functions | |
| PX_INLINE | PxLocationHit () |
| PX_INLINE bool | hadInitialOverlap () const |
Public Attributes | |
| PxHitFlags | flags |
| Hit flags specifying which members contain valid values. | |
| PxVec3 | position |
| PxVec3 | normal |
| World-space hit normal (flag: PxHitFlag::eNORMAL). | |
| PxF32 | distance |
| Distance to hit. | |
+PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to only generate specific members of this structure.
| PX_INLINE PxLocationHit::PxLocationHit | +( | ++ | ) | + [inline] |
+
+ +
+
| PX_INLINE bool PxLocationHit::hadInitialOverlap | +( | ++ | ) | + const [inline] |
+
+
+For sweep hits: true for shapes overlapping at zero sweep distance.
+
| PxF32 PxLocationHit::distance | +
+Distance to hit. +
+
+Otherwise, this value will be >= 0 (flag: PxHitFlag::eDISTANCE)
| PxHitFlags PxLocationHit::flags | +
+Hit flags specifying which members contain valid values. +
+ +
| PxVec3 PxLocationHit::normal | +
+World-space hit normal (flag: PxHitFlag::eNORMAL). +
+ +
| PxVec3 PxLocationHit::position | +
+World-space hit position (flag: PxHitFlag::ePOSITION) Formerly known as .impact, renamed for clarity. +
+