From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxHeightFieldTessFlag.html | 109 +++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html new file mode 100644 index 00000000..bf8b5619 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldTessFlag.html @@ -0,0 +1,109 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldTessFlag Struct Reference + + + + + + + +
+

PxHeightFieldTessFlag Struct Reference
+ +[Geomutils] +

Determines the tessellation of height field cells. +More... +

+#include <PxHeightFieldFlag.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum { e0TH_VERTEX_SHARED = (1 << 0) + }
+


Detailed Description

+Determines the tessellation of height field cells. +

+

See also:
PxHeightFieldDesc.format PxHeightFieldDesc.samples
+

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxHeightFieldTessFlag::Enum
+
+
+ +

+

Enumerator:
+ + +
e0TH_VERTEX_SHARED  +This flag determines which way each quad cell is subdivided. +

+The flag lowered indicates subdivision like this: (the 0th vertex is referenced by only one triangle)

+

+heightfieldTriMat2.PNG +
+

+

+		+--+--+--+---> column
+		| /| /| /|
+		|/ |/ |/ |
+		+--+--+--+
+		| /| /| /|
+		|/ |/ |/ |
+		+--+--+--+
+		|
+		|
+		V row
+		

+The flag raised indicates subdivision like this: (the 0th vertex is shared by two triangles)

+

+heightfieldTriMat1.PNG +
+

+

+		+--+--+--+---> column
+		|\ |\ |\ |
+		| \| \| \|
+		+--+--+--+
+		|\ |\ |\ |
+		| \| \| \|
+		+--+--+--+
+		|
+		|
+		V row
+		

+

See also:
PxHeightFieldDesc.format PxHeightFieldDesc.samples
+
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3