From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxHeightFieldFlag.html | 74 ++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html new file mode 100644 index 00000000..a067c05f --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxHeightFieldFlag.html @@ -0,0 +1,74 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxHeightFieldFlag Struct Reference + + + + + + + +
+

PxHeightFieldFlag Struct Reference
+ +[Geomutils] +

Enum with flag values to be used in PxHeightFieldDesc.flags. +More... +

+#include <PxHeightFieldFlag.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum { eNO_BOUNDARY_EDGES = (1 << 0) + }
+


Detailed Description

+Enum with flag values to be used in PxHeightFieldDesc.flags.

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxHeightFieldFlag::Enum
+
+
+ +

+

Enumerator:
+ + +
eNO_BOUNDARY_EDGES  +Disable collisions with height field with boundary edges. +

+Raise this flag if several terrain patches are going to be placed adjacent to each other, to avoid a bump when sliding across.

+This flag is ignored in contact generation with sphere and capsule shapes.

+

See also:
PxHeightFieldDesc.flags
+
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3