From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxDebugText.html | 186 +++++++++++++++++++++ 1 file changed, 186 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html new file mode 100644 index 00000000..509047ba --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugText.html @@ -0,0 +1,186 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugText Struct Reference + + + + + + + +
+

PxDebugText Struct Reference
+ +[Common] +

Used to store a text for debug rendering. Doesn't own 'string' array. +More... +

+#include <PxRenderBuffer.h> +

+

+Collaboration diagram for PxDebugText:
+
+

Collaboration graph
+ +PxVec3 +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + +

Public Member Functions

 PxDebugText ()
 PxDebugText (const PxVec3 &p, const PxReal &s, const PxU32 &c, const char *str)

Public Attributes

PxVec3 position
PxReal size
PxU32 color
const char * string
+


Detailed Description

+Used to store a text for debug rendering. Doesn't own 'string' array.

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
PxDebugText::PxDebugText (  )  [inline]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PxDebugText::PxDebugText (const PxVec3 p,
const PxReal &  s,
const PxU32 c,
const char *  str 
) [inline]
+
+
+ +

+ +

+

+


Member Data Documentation

+ +
+ +
+ +

+ +

+

+ +

+ +
+ +

+ +

+

+ +

+
+ + + + +
PxReal PxDebugText::size
+
+
+ +

+ +

+

+ +

+
+ + + + +
const char* PxDebugText::string
+
+
+ +

+ +

+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3