From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxDebugLine.html | 159 +++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html new file mode 100644 index 00000000..7d29c5c5 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugLine.html @@ -0,0 +1,159 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugLine Struct Reference + + + + + + + +
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PxDebugLine Struct Reference
+ +[Common] +

Used to store a single line and colour for debug rendering. +More... +

+#include <PxRenderBuffer.h> +

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+Collaboration diagram for PxDebugLine:
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Collaboration graph
+ +PxVec3 +
[legend]
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+List of all members. + + + + + + + + + + + + + +

Public Member Functions

 PxDebugLine (const PxVec3 &p0, const PxVec3 &p1, const PxU32 &c)

Public Attributes

PxVec3 pos0
PxU32 color0
PxVec3 pos1
PxU32 color1
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Detailed Description

+Used to store a single line and colour for debug rendering.

Constructor & Destructor Documentation

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PxDebugLine::PxDebugLine (const PxVec3 p0,
const PxVec3 p1,
const PxU32 c 
) [inline]
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Member Data Documentation

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3