From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxControllerCollisionFlag.html | 79 ++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html new file mode 100644 index 00000000..31a9e1ad --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerCollisionFlag.html @@ -0,0 +1,79 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerCollisionFlag Struct Reference + + + + + + + +
+

PxControllerCollisionFlag Struct Reference
+ +[Character] +

specifies which sides a character is colliding with. +More... +

+#include <PxController.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eCOLLISION_SIDES = (1<<0), +
+  eCOLLISION_UP = (1<<1), +
+  eCOLLISION_DOWN = (1<<2) +
+ }
+


Detailed Description

+specifies which sides a character is colliding with.

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + + +
eCOLLISION_SIDES  +Character is colliding to the sides.
eCOLLISION_UP  +Character has collision above.
eCOLLISION_DOWN  +Character has collision below.
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3