From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxContactPairVelocity.html | 130 +++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html new file mode 100644 index 00000000..4f97b3d3 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairVelocity.html @@ -0,0 +1,130 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactPairVelocity Struct Reference + + + + + + + +
+

PxContactPairVelocity Struct Reference
+ +[Physics] +

Velocities of the contact pair rigid bodies. +More... +

+#include <PxSimulationEventCallback.h> +

+

+Inheritance diagram for PxContactPairVelocity:
+
+

Inheritance graph
+ +PxContactPairExtraDataItem +
[legend]
+
+Collaboration diagram for PxContactPairVelocity:
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+

Collaboration graph
+ +PxContactPairExtraDataItemPxVec3 +
[legend]
+ +

+List of all members. + + + + + + + + + + + +

Public Member Functions

PX_FORCE_INLINE PxContactPairVelocity ()

Public Attributes

PxVec3 linearVelocity [2]
 The linear velocity of the rigid bodies.
PxVec3 angularVelocity [2]
 The angular velocity of the rigid bodies.
+


Detailed Description

+Velocities of the contact pair rigid bodies. +

+This struct is shared by multiple types of extra data items. The type field allows to distinguish between them:

+
Note:
For static rigid bodies, the velocities will be set to zero.
+
See also:
PxContactPairHeader.extraDataStream
+

Constructor & Destructor Documentation

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+
+ + + + + + + + +
PX_FORCE_INLINE PxContactPairVelocity::PxContactPairVelocity (  )  [inline]
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+ +

+ +

+

+


Member Data Documentation

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+ +
+ +

+The angular velocity of the rigid bodies. +

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+The linear velocity of the rigid bodies. +

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+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3