From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxContactPairPoint.html | 184 +++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html new file mode 100644 index 00000000..6660d83d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxContactPairPoint.html @@ -0,0 +1,184 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactPairPoint Struct Reference + + + + + + + +
+

PxContactPairPoint Struct Reference
+ +[Physics] +

A contact point as used by contact notification. +More... +

+#include <PxSimulationEventCallback.h> +

+

+Collaboration diagram for PxContactPairPoint:
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Collaboration graph
+ +PxVec3 +
[legend]
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+List of all members. + + + + + + + + + + + + + + + + + + + + +

Public Attributes

PxVec3 position
 The position of the contact point between the shapes, in world space.
PxReal separation
 The separation of the shapes at the contact point. A negative separation denotes a penetration.
PxVec3 normal
 The normal of the contacting surfaces at the contact point. The normal direction points from the second shape to the first shape.
PxU32 internalFaceIndex0
 The surface index of shape 0 at the contact point. This is used to identify the surface material.
PxVec3 impulse
 The impulse applied at the contact point, in world space. Divide by the simulation time step to get a force value.
PxU32 internalFaceIndex1
 The surface index of shape 1 at the contact point. This is used to identify the surface material.
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Detailed Description

+A contact point as used by contact notification.

Member Data Documentation

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+The impulse applied at the contact point, in world space. Divide by the simulation time step to get a force value. +

+ +

Referenced by PxContactPair::extractContacts().

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+The surface index of shape 0 at the contact point. This is used to identify the surface material. +

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Referenced by PxContactPair::extractContacts().

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+The surface index of shape 1 at the contact point. This is used to identify the surface material. +

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Referenced by PxContactPair::extractContacts().

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+The normal of the contacting surfaces at the contact point. The normal direction points from the second shape to the first shape. +

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Referenced by PxContactPair::extractContacts().

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+The position of the contact point between the shapes, in world space. +

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Referenced by PxContactPair::extractContacts().

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PxReal PxContactPairPoint::separation
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+The separation of the shapes at the contact point. A negative separation denotes a penetration. +

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Referenced by PxContactPair::extractContacts().

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3