From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxConstraintFlag.html | 111 +++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html new file mode 100644 index 00000000..5f30c3f9 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConstraintFlag.html @@ -0,0 +1,111 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConstraintFlag Struct Reference + + + + + + + +
+

PxConstraintFlag Struct Reference
+ +[Physics] +

a table of function pointers for a constraint +More... +

+#include <PxConstraint.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eBROKEN = 1<<0, +
+  ePROJECT_TO_ACTOR0 = 1<<1, +
+  ePROJECT_TO_ACTOR1 = 1<<2, +
+  ePROJECTION = ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1, +
+  eCOLLISION_ENABLED = 1<<3, +
+  eVISUALIZATION = 1<<4, +
+  eDRIVE_LIMITS_ARE_FORCES = 1<<5, +
+  eIMPROVED_SLERP = 1<<7, +
+  eDISABLE_PREPROCESSING = 1<<8, +
+  eGPU_COMPATIBLE = 1<<9 +
+ }
+


Detailed Description

+a table of function pointers for a constraint +

+

See also:
PxConstraint constraint flags
+
Note:
eBROKEN is a read only flag
+

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxConstraintFlag::Enum
+
+
+ +

+

Enumerator:
+ + + + + + + + + + + +
eBROKEN  +whether the constraint is broken
ePROJECT_TO_ACTOR0  +whether actor1 should get projected to actor0 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored)
ePROJECT_TO_ACTOR1  +whether actor0 should get projected to actor1 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored)
ePROJECTION  +whether the actors should get projected for this constraint (the direction will be chosen by PhysX)
eCOLLISION_ENABLED  +whether contacts should be generated between the objects this constraint constrains
eVISUALIZATION  +whether this constraint should be visualized, if constraint visualization is turned on
eDRIVE_LIMITS_ARE_FORCES  +limits for drive strength are forces rather than impulses
eIMPROVED_SLERP  +perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required)
eDISABLE_PREPROCESSING  +suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints.
eGPU_COMPATIBLE  +the constraint type is supported by gpu dynamic
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3