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PxConstraintFlag Struct Reference
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+[Physics]
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a table of function pointers for a constraint
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More...
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+#include <PxConstraint.h>
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+List of all members.
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Detailed Description
+a table of function pointers for a constraint
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- See also:
- PxConstraint constraint flags
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- Note:
- eBROKEN is a read only flag
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Member Enumeration Documentation
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- Enumerator:
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+| eBROKEN |
+whether the constraint is broken |
+| ePROJECT_TO_ACTOR0 |
+whether actor1 should get projected to actor0 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) |
+| ePROJECT_TO_ACTOR1 |
+whether actor0 should get projected to actor1 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) |
+| ePROJECTION |
+whether the actors should get projected for this constraint (the direction will be chosen by PhysX) |
+| eCOLLISION_ENABLED |
+whether contacts should be generated between the objects this constraint constrains |
+| eVISUALIZATION |
+whether this constraint should be visualized, if constraint visualization is turned on |
+| eDRIVE_LIMITS_ARE_FORCES |
+limits for drive strength are forces rather than impulses |
+| eIMPROVED_SLERP |
+perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required) |
+| eDISABLE_PREPROCESSING |
+suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints. |
+| eGPU_COMPATIBLE |
+the constraint type is supported by gpu dynamic |
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The documentation for this struct was generated from the following file:
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