From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxClothCollisionSphere.html | 151 +++++++++++++++++++++ 1 file changed, 151 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html new file mode 100644 index 00000000..84e7389a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionSphere.html @@ -0,0 +1,151 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionSphere Struct Reference + + + + + + + +
+

PxClothCollisionSphere Struct Reference
+ +[Cloth] +

Sphere representation used for cloth-sphere and cloth-capsule collision. +More... +

+#include <PxClothCollisionData.h> +

+

+Collaboration diagram for PxClothCollisionSphere:
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+

Collaboration graph
+ +PxVec3 +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + +

Public Member Functions

 PxClothCollisionSphere ()
 Default constructor, performs no initialization.
 PxClothCollisionSphere (const PxVec3 &p, PxReal r)

Public Attributes

PxVec3 pos
 position of the sphere
PxReal radius
 radius of the sphere.
+


Detailed Description

+Sphere representation used for cloth-sphere and cloth-capsule collision. +

+Cloth can collide with spheres and capsules. Each capsule is represented by a pair of spheres with possibly different radii.


Constructor & Destructor Documentation

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PxClothCollisionSphere::PxClothCollisionSphere (  )  [inline]
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+Default constructor, performs no initialization. +

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PxClothCollisionSphere::PxClothCollisionSphere (const PxVec3 p,
PxReal  r 
) [inline]
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+ +

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+


Member Data Documentation

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+position of the sphere +

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PxReal PxClothCollisionSphere::radius
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+radius of the sphere. +

+ +

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The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3