From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxClothCollisionPlane.html | 151 +++++++++++++++++++++ 1 file changed, 151 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html new file mode 100644 index 00000000..a33a341d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothCollisionPlane.html @@ -0,0 +1,151 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionPlane Struct Reference + + + + + + + +
+

PxClothCollisionPlane Struct Reference
+ +[Cloth] +

Plane representation used for cloth-convex collision. +More... +

+#include <PxClothCollisionData.h> +

+

+Collaboration diagram for PxClothCollisionPlane:
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+

Collaboration graph
+ +PxVec3 +
[legend]
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+List of all members. + + + + + + + + + + + + + + +

Public Member Functions

 PxClothCollisionPlane ()
 Default constructor, performs no initialization.
 PxClothCollisionPlane (const PxVec3 &normal_, PxReal distance_)

Public Attributes

PxVec3 normal
 The normal to the plane.
PxReal distance
 The distance to the origin (in the normal direction).
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Detailed Description

+Plane representation used for cloth-convex collision. +

+Cloth can collide with convexes. Each convex is represented by a mask of the planes that make up the convex.


Constructor & Destructor Documentation

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PxClothCollisionPlane::PxClothCollisionPlane (  )  [inline]
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+Default constructor, performs no initialization. +

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PxClothCollisionPlane::PxClothCollisionPlane (const PxVec3 normal_,
PxReal  distance_ 
) [inline]
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Member Data Documentation

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+The distance to the origin (in the normal direction). +

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+The normal to the plane. +

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3