From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxBroadPhaseRegionInfo.html | 152 +++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html new file mode 100644 index 00000000..04d0bd97 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBroadPhaseRegionInfo.html @@ -0,0 +1,152 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBroadPhaseRegionInfo Struct Reference + + + + + + + +
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PxBroadPhaseRegionInfo Struct Reference
+ +[Physics] +

Information & stats structure for a region. +More... +

+#include <PxBroadPhase.h> +

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+Collaboration diagram for PxBroadPhaseRegionInfo:
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Collaboration graph
+ +PxBroadPhaseRegionPxBounds3PxVec3 +
[legend]
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+List of all members. + + + + + + + + + + + + + + + + + +

Public Attributes

PxBroadPhaseRegion region
 User-provided region data.
PxU32 nbStaticObjects
 Number of static objects in the region.
PxU32 nbDynamicObjects
 Number of dynamic objects in the region.
bool active
 True if region is currently used, i.e. it has not been removed.
bool overlap
 True if region overlaps other regions (regions that are just touching are not considering overlapping).
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Detailed Description

+Information & stats structure for a region.

Member Data Documentation

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+True if region is currently used, i.e. it has not been removed. +

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+Number of dynamic objects in the region. +

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+Number of static objects in the region. +

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+True if region overlaps other regions (regions that are just touching are not considering overlapping). +

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+User-provided region data. +

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3