From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxBVH34MidphaseDesc.html | 119 +++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html new file mode 100644 index 00000000..43e34e30 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBVH34MidphaseDesc.html @@ -0,0 +1,119 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBVH34MidphaseDesc Struct Reference + + + + + + + +
+

PxBVH34MidphaseDesc Struct Reference
+ +[Cooking] +

Structure describing parameters affecting BVH34 midphase mesh structure. +More... +

+#include <PxBVH34MidphaseDesc.h> +

+ +

+List of all members. + + + + + + + + + + + + +

Public Member Functions

void setToDefault ()
 Desc initialization to default value.
bool isValid () const
 Returns true if the descriptor is valid.

Public Attributes

PxU32 numTrisPerLeaf
 Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf produces larger meshes with better runtime performance and worse cooking performance. More triangles per leaf results in faster cooking speed and smaller mesh sizes, but with worse runtime performance.
+


Detailed Description

+Structure describing parameters affecting BVH34 midphase mesh structure. +

+

See also:
PxCookingParams, PxMidphaseDesc
+

Member Function Documentation

+ +
+
+ + + + + + + + +
bool PxBVH34MidphaseDesc::isValid (  )  const [inline]
+
+
+ +

+Returns true if the descriptor is valid. +

+

Returns:
true if the current settings are valid.
+ +
+

+ +

+
+ + + + + + + + +
void PxBVH34MidphaseDesc::setToDefault (  )  [inline]
+
+
+ +

+Desc initialization to default value. +

+ +

+

+


Member Data Documentation

+ +
+ +
+ +

+Mesh cooking hint for max triangles per leaf limit. Less triangles per leaf produces larger meshes with better runtime performance and worse cooking performance. More triangles per leaf results in faster cooking speed and smaller mesh sizes, but with worse runtime performance. +

+Default value: 4 Range: <4, 15> +

+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3