From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/classphysx_1_1PxTaskManager.html | 581 +++++++++++++++++++++ 1 file changed, 581 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html new file mode 100644 index 00000000..5813d58e --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classphysx_1_1PxTaskManager.html @@ -0,0 +1,581 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: physx::PxTaskManager Class Reference + + + + + + + + +
+

physx::PxTaskManager Class Reference

The PxTaskManager interface. +More... +

+#include <PxTaskManager.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void setCpuDispatcher (PxCpuDispatcher &ref)=0
 Set the user-provided dispatcher object for CPU tasks.
virtual void setGpuDispatcher (PxGpuDispatcher &ref)=0
 Set the user-provided dispatcher object for GPU tasks.
virtual PxCpuDispatchergetCpuDispatcher () const =0
 Get the user-provided dispatcher object for CPU tasks.
virtual PxGpuDispatchergetGpuDispatcher () const =0
 Get the user-provided dispatcher object for GPU tasks.
virtual void resetDependencies ()=0
 Reset any dependencies between Tasks.
virtual void startSimulation ()=0
 Called by the owning scene to start the task graph.
virtual void stopSimulation ()=0
 Called by the owning scene at the end of a simulation step to synchronize the PxGpuDispatcher.
virtual void taskCompleted (PxTask &task)=0
 Called by the worker threads to inform the PxTaskManager that a task has completed processing.
virtual PxTaskID getNamedTask (const char *name)=0
 Retrieve a task by name.
virtual PxTaskID submitNamedTask (PxTask *task, const char *name, PxTaskType::Enum type=PxTaskType::TT_CPU)=0
 Submit a task with a unique name.
virtual PxTaskID submitUnnamedTask (PxTask &task, PxTaskType::Enum type=PxTaskType::TT_CPU)=0
 Submit an unnamed task.
virtual PxTaskgetTaskFromID (PxTaskID id)=0
 Retrieve a task given a task ID.
virtual void release ()=0
 Release the PxTaskManager object, referenced dispatchers will not be released.

Static Public Member Functions

static PxTaskManagercreateTaskManager (PxErrorCallback &errorCallback, PxCpuDispatcher *=0, PxGpuDispatcher *=0)
 Construct a new PxTaskManager instance with the given [optional] dispatchers.

Protected Member Functions

virtual ~PxTaskManager ()

Friends

class PxBaseTask
class PxTask
class PxLightCpuTask
class PxGpuWorkerThread
+


Detailed Description

+The PxTaskManager interface. +

+A PxTaskManager instance holds references to user-provided dispatcher objects, when tasks are submitted the PxTaskManager routes them to the appropriate dispatcher and handles task profiling if enabled. Users should not implement the PxTaskManager interface, the SDK creates it's own concrete PxTaskManager object per-scene which users can configure by passing dispatcher objects into the PxSceneDesc.

+

See also:
CpuDispatcher

+PxGpuDispatcher

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual physx::PxTaskManager::~PxTaskManager (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
static PxTaskManager* physx::PxTaskManager::createTaskManager (PxErrorCallback errorCallback,
PxCpuDispatcher = 0,
PxGpuDispatcher = 0 
) [static]
+
+
+ +

+Construct a new PxTaskManager instance with the given [optional] dispatchers. +

+ +

+

+ +

+
+ + + + + + + + +
virtual PxCpuDispatcher* physx::PxTaskManager::getCpuDispatcher (  )  const [pure virtual]
+
+
+ +

+Get the user-provided dispatcher object for CPU tasks. +

+

Returns:
The CPU dispatcher object.
+
See also:
CpuDispatcher
+ +
+

+ +

+
+ + + + + + + + +
virtual PxGpuDispatcher* physx::PxTaskManager::getGpuDispatcher (  )  const [pure virtual]
+
+
+ +

+Get the user-provided dispatcher object for GPU tasks. +

+

Returns:
The GPU dispatcher object.
+
See also:
PxGpuDispatcher
+ +
+

+ +

+
+ + + + + + + + + +
virtual PxTaskID physx::PxTaskManager::getNamedTask (const char *  name  )  [pure virtual]
+
+
+ +

+Retrieve a task by name. +

+

Parameters:
+ + +
[in] name The unique name of a task
+
+
Returns:
The ID of the task with that name, or TT_NOT_PRESENT if not found
+ +
+

+ +

+
+ + + + + + + + + +
virtual PxTask* physx::PxTaskManager::getTaskFromID (PxTaskID  id  )  [pure virtual]
+
+
+ +

+Retrieve a task given a task ID. +

+

Parameters:
+ + +
[in] id The ID of the task to return, a valid ID must be passed or results are undefined
+
+
Returns:
The task associated with the ID
+ +
+

+ +

+
+ + + + + + + + +
virtual void physx::PxTaskManager::release (  )  [pure virtual]
+
+
+ +

+Release the PxTaskManager object, referenced dispatchers will not be released. +

+ +

+

+ +

+
+ + + + + + + + +
virtual void physx::PxTaskManager::resetDependencies (  )  [pure virtual]
+
+
+ +

+Reset any dependencies between Tasks. +

+

Note:
Will be called at the start of every frame before tasks are submitted.
+
See also:
PxTask
+ +
+

+ +

+
+ + + + + + + + + +
virtual void physx::PxTaskManager::setCpuDispatcher (PxCpuDispatcher ref  )  [pure virtual]
+
+
+ +

+Set the user-provided dispatcher object for CPU tasks. +

+

Parameters:
+ + +
[in] ref The dispatcher object.
+
+
See also:
CpuDispatcher
+ +
+

+ +

+
+ + + + + + + + + +
virtual void physx::PxTaskManager::setGpuDispatcher (PxGpuDispatcher ref  )  [pure virtual]
+
+
+ +

+Set the user-provided dispatcher object for GPU tasks. +

+

Parameters:
+ + +
[in] ref The dispatcher object.
+
+
See also:
PxGpuDispatcher
+ +
+

+ +

+
+ + + + + + + + +
virtual void physx::PxTaskManager::startSimulation (  )  [pure virtual]
+
+
+ +

+Called by the owning scene to start the task graph. +

+

Note:
All tasks with with ref count of 1 will be dispatched.
+
See also:
PxTask
+ +
+

+ +

+
+ + + + + + + + +
virtual void physx::PxTaskManager::stopSimulation (  )  [pure virtual]
+
+
+ +

+Called by the owning scene at the end of a simulation step to synchronize the PxGpuDispatcher. +

+

See also:
PxGpuDispatcher
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual PxTaskID physx::PxTaskManager::submitNamedTask (PxTask task,
const char *  name,
PxTaskType::Enum  type = PxTaskType::TT_CPU 
) [pure virtual]
+
+
+ +

+Submit a task with a unique name. +

+

Parameters:
+ + + + +
[in] task The task to be executed
[in] name The unique name of a task
[in] type The type of the task (default TT_CPU)
+
+
Returns:
The ID of the task with that name, or TT_NOT_PRESENT if not found
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual PxTaskID physx::PxTaskManager::submitUnnamedTask (PxTask task,
PxTaskType::Enum  type = PxTaskType::TT_CPU 
) [pure virtual]
+
+
+ +

+Submit an unnamed task. +

+

Parameters:
+ + + +
[in] task The task to be executed
[in] type The type of the task (default TT_CPU)
+
+
Returns:
The ID of the task with that name, or TT_NOT_PRESENT if not found
+ +
+

+ +

+
+ + + + + + + + + +
virtual void physx::PxTaskManager::taskCompleted (PxTask task  )  [pure virtual]
+
+
+ +

+Called by the worker threads to inform the PxTaskManager that a task has completed processing. +

+

Parameters:
+ + +
[in] task The task which has been completed
+
+ +

Referenced by physx::PxTask::release().

+ +
+

+


Friends And Related Function Documentation

+ +
+
+ + + + +
friend class PxBaseTask [friend]
+
+
+ +

+ +

+

+ +

+
+ + + + +
friend class PxGpuWorkerThread [friend]
+
+
+ +

+ +

+

+ +

+
+ + + + +
friend class PxLightCpuTask [friend]
+
+
+ +

+ +

+

+ +

+
+ + + + +
friend class PxTask [friend]
+
+
+ +

+ +

+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3