From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxVehicleDriveNW.html | 521 +++++++++++++++++++++ 1 file changed, 521 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html new file mode 100644 index 00000000..17e46321 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVehicleDriveNW.html @@ -0,0 +1,521 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleDriveNW Class Reference + + + + + + + +
+

PxVehicleDriveNW Class Reference
+ +[Vehicle] +

Data structure with instanced dynamics data and configuration data of a vehicle with up to PX_MAX_NB_WHEELS driven wheels. +More... +

+#include <PxVehicleDriveNW.h> +

+

+Inheritance diagram for PxVehicleDriveNW:
+
+

Inheritance graph
+ +PxVehicleDrivePxVehicleWheelsPxBase +
[legend]
+
+Collaboration diagram for PxVehicleDriveNW:
+
+

Collaboration graph
+ +PxVehicleDrivePxVehicleWheelsPxBasePxActorPxFlags\< PxBaseFlag::Enum, PxU16 \>PxVehicleWheelsSimDataPxVehicleTireLoadFilterDataPxVehicleAntiRollBarDataPxRigidDynamicPxRigidBodyPxRigidActorPxVehicleWheelsDynDataPxVehicleDriveDynDataPxVehicleDriveSimDataNWPxVehicleDriveSimDataPxVehicleGearsDataPxVehicleClutchDataPxVehicleEngineDataPxFixedSizeLookupTable\< eMAX_NB_ENGINE_TORQUE_CURVE_ENTRIES \>PxVehicleAutoBoxDataPxVehicleDifferentialNWData +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void free ()
 Deallocate a PxVehicleDriveNW instance.
void setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimDataNW &driveData, const PxU32 nbWheels)
 Set up a vehicle using simulation data for the wheels and drive model.
void setToRestState ()
 Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
 PxVehicleDriveNW (PxBaseFlags baseFlags)
 PxVehicleDriveNW ()
 ~PxVehicleDriveNW ()
virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.

Static Public Member Functions

static PxVehicleDriveNWallocate (const PxU32 nbWheels)
 Allocate a PxVehicleDriveNW instance for a NWDrive vehicle with nbWheels.
static PxVehicleDriveNWcreate (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimDataNW &driveData, const PxU32 nbWheels)
 Allocate and set up a vehicle using simulation data for the wheels and drive model.
static PxVehicleDriveNWcreateObject (PxU8 *&address, PxDeserializationContext &context)
static void getBinaryMetaData (PxOutputStream &stream)

Public Attributes

PxVehicleDriveSimDataNW mDriveSimData
 Simulation data that describes the configuration of the vehicle's drive model.

Private Member Functions

bool isValid () const
 Test if the instanced dynamics and configuration data has legal values.

Friends

class PxVehicleUpdate
+


Detailed Description

+Data structure with instanced dynamics data and configuration data of a vehicle with up to PX_MAX_NB_WHEELS driven wheels.

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + + +
PxVehicleDriveNW::PxVehicleDriveNW (PxBaseFlags  baseFlags  )  [inline]
+
+
+ +

+ +

+

+ +

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PxVehicleDriveNW::PxVehicleDriveNW (  ) 
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+ +

+ +

+

+ +

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PxVehicleDriveNW::~PxVehicleDriveNW (  )  [inline]
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+ +

+ +

+

+


Member Function Documentation

+ +
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+ + + + + + + + + +
static PxVehicleDriveNW* PxVehicleDriveNW::allocate (const PxU32  nbWheels  )  [static]
+
+
+ +

+Allocate a PxVehicleDriveNW instance for a NWDrive vehicle with nbWheels. +

+

Parameters:
+ + +
[in] nbWheels is the number of wheels on the vehicle.
+
+
Returns:
The instantiated vehicle.
+
See also:
free, setup
+ +
+

+ +

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static PxVehicleDriveNW* PxVehicleDriveNW::create (PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData,
const PxVehicleDriveSimDataNW driveData,
const PxU32  nbWheels 
) [static]
+
+
+ +

+Allocate and set up a vehicle using simulation data for the wheels and drive model. +

+

Parameters:
+ + + + + + +
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data.
[in] nbWheels is the number of wheels on the vehicle.
+
+
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.
+
Returns:
The instantiated vehicle.
+
See also:
allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
static PxVehicleDriveNW* PxVehicleDriveNW::createObject (PxU8 *&  address,
PxDeserializationContext context 
) [static]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
void PxVehicleDriveNW::free (  ) 
+
+
+ +

+Deallocate a PxVehicleDriveNW instance. +

+

See also:
allocate
+ +

Reimplemented from PxVehicleDrive.

+ +
+

+ +

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static void PxVehicleDriveNW::getBinaryMetaData (PxOutputStream stream  )  [static]
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+
+ +

+ +

Reimplemented from PxVehicleDrive.

+ +
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+ +

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virtual const char* PxVehicleDriveNW::getConcreteTypeName (  )  const [inline, virtual]
+
+
+ +

+Returns string name of dynamic type. +

+

Returns:
Class name of most derived type of this object.
+ +

Reimplemented from PxVehicleDrive.

+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxVehicleDriveNW::isKindOf (const char *  superClass  )  const [inline, virtual]
+
+
+ +

+Returns whether a given type name matches with the type of this instance. +

+ +

Reimplemented from PxVehicleDrive.

+ +

References PxBase::isKindOf().

+ +
+

+ +

+
+ + + + + + + + +
bool PxVehicleDriveNW::isValid (  )  const [private]
+
+
+ +

+Test if the instanced dynamics and configuration data has legal values. +

+ +

Reimplemented from PxVehicleDrive.

+ +
+

+ +

+
+ + + + + + + + +
void PxVehicleDriveNW::setToRestState (  ) 
+
+
+ +

+Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create. +

+

Note:
Calling setToRestState invalidates the cached raycast hit planes under each wheel meaning that suspension line raycasts need to be performed at least once with PxVehicleSuspensionRaycasts before calling PxVehicleUpdates.
+
See also:
setup, create, PxVehicleSuspensionRaycasts, PxVehicleUpdates
+ +

Reimplemented from PxVehicleDrive.

+ +
+

+ +

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void PxVehicleDriveNW::setup (PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData,
const PxVehicleDriveSimDataNW driveData,
const PxU32  nbWheels 
)
+
+
+ +

+Set up a vehicle using simulation data for the wheels and drive model. +

+

Parameters:
+ + + + + + +
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data.
[in] nbWheels is the number of wheels on the vehicle.
+
+
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.
+
See also:
allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping
+ +
+

+


Friends And Related Function Documentation

+ +
+
+ + + + +
friend class PxVehicleUpdate [friend]
+
+
+ +

+ +

Reimplemented from PxVehicleDrive.

+ +
+

+


Member Data Documentation

+ +
+ +
+ +

+Simulation data that describes the configuration of the vehicle's drive model. +

+

See also:
setup, create
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3