From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../Documentation/PhysXAPI/files/classPxVec4.html | 1052 ++++++++++++++++++++ 1 file changed, 1052 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html new file mode 100644 index 00000000..71de3eb7 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxVec4.html @@ -0,0 +1,1052 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVec4 Class Reference + + + + + + + +
+

PxVec4 Class Reference
+ +[Foundation] +

4 Element vector class. +More... +

+#include <PxVec4.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

PX_CUDA_CALLABLE PX_INLINE PxVec4 ()
 default constructor leaves data uninitialized.
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec4 (PxZERO r)
 zero constructor.
PX_CUDA_CALLABLE PX_INLINE PxVec4 (float a)
 Assigns scalar parameter to all elements.
PX_CUDA_CALLABLE PX_INLINE PxVec4 (float nx, float ny, float nz, float nw)
 Initializes from 3 scalar parameters.
PX_CUDA_CALLABLE PX_INLINE PxVec4 (const PxVec3 &v, float nw)
 Initializes from 3 scalar parameters.
PX_CUDA_CALLABLE PX_INLINE PxVec4 (const float v[])
 Initializes from an array of scalar parameters.
PX_CUDA_CALLABLE PX_INLINE PxVec4 (const PxVec4 &v)
 Copy ctor.
PX_CUDA_CALLABLE PX_INLINE PxVec4operator= (const PxVec4 &p)
 Assignment operator.
PX_DEPRECATED PX_CUDA_CALLABLE
+PX_INLINE float & 
operator[] (unsigned int index)
 element access
PX_DEPRECATED PX_CUDA_CALLABLE
+PX_INLINE const float & 
operator[] (unsigned int index) const
 element access
PX_CUDA_CALLABLE PX_INLINE bool operator== (const PxVec4 &v) const
 returns true if the two vectors are exactly equal.
PX_CUDA_CALLABLE PX_INLINE bool operator!= (const PxVec4 &v) const
 returns true if the two vectors are not exactly equal.
PX_CUDA_CALLABLE PX_INLINE bool isZero () const
 tests for exact zero vector
PX_CUDA_CALLABLE PX_INLINE bool isFinite () const
 returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)
PX_CUDA_CALLABLE PX_INLINE bool isNormalized () const
 is normalized - used by API parameter validation
PX_CUDA_CALLABLE PX_INLINE float magnitudeSquared () const
 returns the squared magnitude
PX_CUDA_CALLABLE PX_INLINE float magnitude () const
 returns the magnitude
PX_CUDA_CALLABLE PX_INLINE PxVec4 operator- () const
 negation
PX_CUDA_CALLABLE PX_INLINE PxVec4 operator+ (const PxVec4 &v) const
 vector addition
PX_CUDA_CALLABLE PX_INLINE PxVec4 operator- (const PxVec4 &v) const
 vector difference
PX_CUDA_CALLABLE PX_INLINE PxVec4 operator* (float f) const
 scalar post-multiplication
PX_CUDA_CALLABLE PX_INLINE PxVec4 operator/ (float f) const
 scalar division
PX_CUDA_CALLABLE PX_INLINE PxVec4operator+= (const PxVec4 &v)
 vector addition
PX_CUDA_CALLABLE PX_INLINE PxVec4operator-= (const PxVec4 &v)
 vector difference
PX_CUDA_CALLABLE PX_INLINE PxVec4operator*= (float f)
 scalar multiplication
PX_CUDA_CALLABLE PX_INLINE PxVec4operator/= (float f)
 scalar division
PX_CUDA_CALLABLE PX_INLINE float dot (const PxVec4 &v) const
 returns the scalar product of this and other.
PX_CUDA_CALLABLE PX_INLINE PxVec4 getNormalized () const
PX_CUDA_CALLABLE PX_INLINE float normalize ()
 normalizes the vector in place
PX_CUDA_CALLABLE PX_INLINE PxVec4 multiply (const PxVec4 &a) const
 a[i] * b[i], for all i.
PX_CUDA_CALLABLE PX_INLINE PxVec4 minimum (const PxVec4 &v) const
 element-wise minimum
PX_CUDA_CALLABLE PX_INLINE PxVec4 maximum (const PxVec4 &v) const
 element-wise maximum
PX_CUDA_CALLABLE PX_INLINE PxVec3 getXYZ () const
PX_CUDA_CALLABLE PX_INLINE void setZero ()
 set vector elements to zero

Public Attributes

float x
float y
float z
float w
+


Detailed Description

+4 Element vector class. +

+This is a 4-dimensional vector class with public data members.


Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (  )  [inline]
+
+
+ +

+default constructor leaves data uninitialized. +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec4::PxVec4 (PxZERO  r  )  [inline]
+
+
+ +

+zero constructor. +

+ +

References PX_UNUSED().

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (float  a  )  [inline, explicit]
+
+
+ +

+Assigns scalar parameter to all elements. +

+Useful to initialize to zero or one.

+

Parameters:
+ + +
[in] a Value to assign to elements.
+
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (float  nx,
float  ny,
float  nz,
float  nw 
) [inline]
+
+
+ +

+Initializes from 3 scalar parameters. +

+

Parameters:
+ + + + + +
[in] nx Value to initialize X component.
[in] ny Value to initialize Y component.
[in] nz Value to initialize Z component.
[in] nw Value to initialize W component.
+
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (const PxVec3 v,
float  nw 
) [inline]
+
+
+ +

+Initializes from 3 scalar parameters. +

+

Parameters:
+ + + +
[in] v Value to initialize the X, Y, and Z components.
[in] nw Value to initialize W component.
+
+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (const float  v[]  )  [inline, explicit]
+
+
+ +

+Initializes from an array of scalar parameters. +

+

Parameters:
+ + +
[in] v Value to initialize with.
+
+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4::PxVec4 (const PxVec4 v  )  [inline]
+
+
+ +

+Copy ctor. +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE float PxVec4::dot (const PxVec4 v  )  const [inline]
+
+
+ +

+returns the scalar product of this and other. +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::getNormalized (  )  const [inline]
+
+
+ +

+return a unit vector +

References PxRecipSqrt().

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec3 PxVec4::getXYZ (  )  const [inline]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isFinite (  )  const [inline]
+
+
+ +

+returns true if all 3 elems of the vector are finite (not NAN or INF, etc.) +

+ +

References PxIsFinite().

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isNormalized (  )  const [inline]
+
+
+ +

+is normalized - used by API parameter validation +

+ +

References PxAbs().

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE bool PxVec4::isZero (  )  const [inline]
+
+
+ +

+tests for exact zero vector +

+ +

+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE float PxVec4::magnitude (  )  const [inline]
+
+
+ +

+returns the magnitude +

+ +

References PxSqrt().

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE float PxVec4::magnitudeSquared (  )  const [inline]
+
+
+ +

+returns the squared magnitude +

+Avoids calling PxSqrt()! +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::maximum (const PxVec4 v  )  const [inline]
+
+
+ +

+element-wise maximum +

+ +

References PxMax(), w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::minimum (const PxVec4 v  )  const [inline]
+
+
+ +

+element-wise minimum +

+ +

References PxMin(), w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::multiply (const PxVec4 a  )  const [inline]
+
+
+ +

+a[i] * b[i], for all i. +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE float PxVec4::normalize (  )  [inline]
+
+
+ +

+normalizes the vector in place +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE bool PxVec4::operator!= (const PxVec4 v  )  const [inline]
+
+
+ +

+returns true if the two vectors are not exactly equal. +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator* (float  f  )  const [inline]
+
+
+ +

+scalar post-multiplication +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator*= (float  f  )  [inline]
+
+
+ +

+scalar multiplication +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator+ (const PxVec4 v  )  const [inline]
+
+
+ +

+vector addition +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator+= (const PxVec4 v  )  [inline]
+
+
+ +

+vector addition +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator- (const PxVec4 v  )  const [inline]
+
+
+ +

+vector difference +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator- (  )  const [inline]
+
+
+ +

+negation +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator-= (const PxVec4 v  )  [inline]
+
+
+ +

+vector difference +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4 PxVec4::operator/ (float  f  )  const [inline]
+
+
+ +

+scalar division +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator/= (float  f  )  [inline]
+
+
+ +

+scalar division +

+ +

+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE PxVec4& PxVec4::operator= (const PxVec4 p  )  [inline]
+
+
+ +

+Assignment operator. +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE bool PxVec4::operator== (const PxVec4 v  )  const [inline]
+
+
+ +

+returns true if the two vectors are exactly equal. +

+ +

References w, x, y, and z.

+ +
+

+ +

+
+ + + + + + + + + +
PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE const float& PxVec4::operator[] (unsigned int  index  )  const [inline]
+
+
+ +

+element access +

+ +

References PX_ASSERT.

+ +
+

+ +

+
+ + + + + + + + + +
PX_DEPRECATED PX_CUDA_CALLABLE PX_INLINE float& PxVec4::operator[] (unsigned int  index  )  [inline]
+
+
+ +

+element access +

+ +

References PX_ASSERT.

+ +
+

+ +

+
+ + + + + + + + +
PX_CUDA_CALLABLE PX_INLINE void PxVec4::setZero (  )  [inline]
+
+
+ +

+set vector elements to zero +

+ +

+

+


Member Data Documentation

+ +

+ +

+ +

+ +

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3