+#include <PxTriangleMeshGeometry.h>
+
+


Public Member Functions | |
| PX_INLINE | PxTriangleMeshGeometry () |
| Default constructor. | |
| PX_INLINE | PxTriangleMeshGeometry (PxTriangleMesh *mesh, const PxMeshScale &scaling=PxMeshScale(), PxMeshGeometryFlags flags=PxMeshGeometryFlags()) |
| Constructor. | |
| PX_INLINE bool | isValid () const |
| Returns true if the geometry is valid. | |
Public Attributes | |
| PxMeshScale | scale |
| The scaling transformation. | |
| PxMeshGeometryFlags | meshFlags |
| Mesh flags. | |
| PxPadding< 3 > | paddingFromFlags |
| padding for mesh flags | |
| PxTriangleMesh * | triangleMesh |
| A reference to the mesh object. | |
+This class unifies a mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed.
+The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxConvexMesh object.
| PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry | +( | ++ | ) | + [inline] |
+
+Default constructor. +
+Creates an empty object with a NULL mesh and identity scale. +
| PX_INLINE PxTriangleMeshGeometry::PxTriangleMeshGeometry | +( | +PxTriangleMesh * | +mesh, | +|
| + | + | const PxMeshScale & | + scaling = PxMeshScale(), |
+ |
| + | + | PxMeshGeometryFlags | + flags = PxMeshGeometryFlags() | + |
| + | ) | + [inline] |
+
+Constructor. +
+
| [in] | mesh | Mesh pointer. May be NULL, though this will not make the object valid for shape construction. |
| [in] | scaling | Scale factor. |
| [in] | flags | Mesh flags. \ |
+
| PxMeshGeometryFlags PxTriangleMeshGeometry::meshFlags | +
+Mesh flags. +
+ +
| PxPadding<3> PxTriangleMeshGeometry::paddingFromFlags | +
+padding for mesh flags +
+ +
| PxMeshScale PxTriangleMeshGeometry::scale | +
| PxTriangleMesh* PxTriangleMeshGeometry::triangleMesh | +
+