From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxTransform-members.html | 53 ++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html new file mode 100644 index 00000000..57888936 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxTransform-members.html @@ -0,0 +1,53 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List + + + + + + + +
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PxTransform Member List

This is the complete list of members for PxTransform, including all inherited members.

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getInverse() const PxTransform [inline]
getNormalized() const PxTransform [inline]
inverseTransform(const PxPlane &plane) const PxTransform [inline]
isFinite() const PxTransform [inline]
isSane() const PxTransform [inline]
isValid() const PxTransform [inline]
operator*(const PxTransform &x) const PxTransform [inline]
operator*=(PxTransform &other)PxTransform [inline]
operator==(const PxTransform &t) const PxTransform [inline]
pPxTransform
PxTransform()PxTransform [inline]
PxTransform(const PxVec3 &position)PxTransform [inline, explicit]
PxTransform(PxIDENTITY r)PxTransform [inline, explicit]
PxTransform(const PxQuat &orientation)PxTransform [inline, explicit]
PxTransform(float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity))PxTransform [inline]
PxTransform(const PxVec3 &p0, const PxQuat &q0)PxTransform [inline]
PxTransform(const PxMat44 &m)PxTransform [explicit]
qPxTransform
rotate(const PxVec3 &input) const PxTransform [inline]
rotateInv(const PxVec3 &input) const PxTransform [inline]
transform(const PxVec3 &input) const PxTransform [inline]
transform(const PxTransform &src) const PxTransform [inline]
transform(const PxPlane &plane) const PxTransform [inline]
transformInv(const PxVec3 &input) const PxTransform [inline]
transformInv(const PxTransform &src) const PxTransform [inline]

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