From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxSphericalJoint.html | 402 +++++++++++++++++++++ 1 file changed, 402 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html new file mode 100644 index 00000000..b810293e --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSphericalJoint.html @@ -0,0 +1,402 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSphericalJoint Class Reference + + + + + + + +
+

PxSphericalJoint Class Reference
+ +[Extensions] +

A joint which behaves in a similar way to a ball and socket. +More... +

+#include <PxSphericalJoint.h> +

+

+Inheritance diagram for PxSphericalJoint:
+
+

Inheritance graph
+ +PxJointPxBase +
[legend]
+
+Collaboration diagram for PxSphericalJoint:
+
+

Collaboration graph
+ +PxJointPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \> +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual PxJointLimitCone getLimitCone () const =0
 Set the limit cone.
virtual void setLimitCone (const PxJointLimitCone &limit)=0
 Get the limit cone.
virtual void setSphericalJointFlags (PxSphericalJointFlags flags)=0
 Set the flags specific to the Spherical Joint.
virtual void setSphericalJointFlag (PxSphericalJointFlag::Enum flag, bool value)=0
 Set a single flag specific to a Spherical Joint to true or false.
virtual PxSphericalJointFlags getSphericalJointFlags (void) const =0
 Get the flags specific to the Spherical Joint.
virtual void setProjectionLinearTolerance (PxReal tolerance)=0
 Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint.
virtual PxReal getProjectionLinearTolerance () const =0
 Get the linear tolerance threshold for projection.
virtual const char * getConcreteTypeName () const
 Returns string name of PxSphericalJoint, used for serialization.

Protected Member Functions

PX_INLINE PxSphericalJoint (PxType concreteType, PxBaseFlags baseFlags)
 Constructor.
PX_INLINE PxSphericalJoint (PxBaseFlags baseFlags)
 Deserialization constructor.
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
+


Detailed Description

+A joint which behaves in a similar way to a ball and socket. +

+A spherical joint removes all linear degrees of freedom from two objects.

+The position of the joint on each actor is specified by the origin of the body's joint frame.

+A spherical joint may have a cone limit, to restrict the motion to within a certain range. In addition, the bodies may be projected together if the distance between them exceeds a given threshold.

+Projection, drive and limits are activated by setting the appropriate flags on the joint.

+

See also:
PxRevoluteJointCreate() PxJoint
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
PX_INLINE PxSphericalJoint::PxSphericalJoint (PxType  concreteType,
PxBaseFlags  baseFlags 
) [inline, protected]
+
+
+ +

+Constructor. +

+ +

+

+ +

+
+ + + + + + + + + +
PX_INLINE PxSphericalJoint::PxSphericalJoint (PxBaseFlags  baseFlags  )  [inline, protected]
+
+
+ +

+Deserialization constructor. +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + +
virtual const char* PxSphericalJoint::getConcreteTypeName (  )  const [inline, virtual]
+
+
+ +

+Returns string name of PxSphericalJoint, used for serialization. +

+ +

Implements PxBase.

+ +
+

+ +

+
+ + + + + + + + +
virtual PxJointLimitCone PxSphericalJoint::getLimitCone (  )  const [pure virtual]
+
+
+ +

+Set the limit cone. +

+If enabled, the limit cone will constrain the angular movement of the joint to lie within an elliptical cone.

+

Returns:
the limit cone
+
See also:
PxJointLimitCone setLimit()
+ +
+

+ +

+
+ + + + + + + + +
virtual PxReal PxSphericalJoint::getProjectionLinearTolerance (  )  const [pure virtual]
+
+
+ +

+Get the linear tolerance threshold for projection. +

+

Returns:
the linear tolerance threshold
+
See also:
setProjectionLinearTolerance()
+ +
+

+ +

+
+ + + + + + + + + +
virtual PxSphericalJointFlags PxSphericalJoint::getSphericalJointFlags (void   )  const [pure virtual]
+
+
+ +

+Get the flags specific to the Spherical Joint. +

+

Returns:
the joint flags
+
See also:
PxSphericalJoint::flags, PxSphericalJointFlag setFlag() setFlags()
+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxSphericalJoint::isKindOf (const char *  name  )  const [inline, protected, virtual]
+
+
+ +

+Returns whether a given type name matches with the type of this instance. +

+ +

Reimplemented from PxJoint.

+ +

References PxJoint::isKindOf().

+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxSphericalJoint::setLimitCone (const PxJointLimitCone limit  )  [pure virtual]
+
+
+ +

+Get the limit cone. +

+

Parameters:
+ + +
[in] limit the limit cone
+
+
See also:
PxJointLimitCone getLimit()
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxSphericalJoint::setProjectionLinearTolerance (PxReal  tolerance  )  [pure virtual]
+
+
+ +

+Set the linear tolerance threshold for projection. Projection is enabled if PxConstraintFlag::ePROJECTION is set for the joint. +

+If the joint separates by more than this distance along its locked degrees of freedom, the solver will move the bodies to close the distance.

+Setting a very small tolerance may result in simulation jitter or other artifacts.

+Sometimes it is not possible to project (for example when the joints form a cycle).

+Range: [0, PX_MAX_F32)
+ Default: 1e10f

+

Parameters:
+ + +
[in] tolerance the linear tolerance threshold
+
+
See also:
getProjectionLinearTolerance() PxJoint::setConstraintFlags() PxConstraintFlag::ePROJECTION
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxSphericalJoint::setSphericalJointFlag (PxSphericalJointFlag::Enum  flag,
bool  value 
) [pure virtual]
+
+
+ +

+Set a single flag specific to a Spherical Joint to true or false. +

+

Parameters:
+ + + +
[in] flag The flag to set or clear.
[in] value the value to which to set the flag
+
+
See also:
PxSphericalJointFlag, getFlags() setFlags()
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxSphericalJoint::setSphericalJointFlags (PxSphericalJointFlags  flags  )  [pure virtual]
+
+
+ +

+Set the flags specific to the Spherical Joint. +

+Default PxSphericalJointFlags(0)

+

Parameters:
+ + +
[in] flags The joint flags.
+
+
See also:
PxSphericalJointFlag setFlag() getFlags()
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3