From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- .../PhysXAPI/files/classPxSceneDesc.html | 34 +++++++++++----------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html index 2da1f105..521cc8d5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html @@ -170,7 +170,7 @@ A contact with a relative velocity below this will not bounce. A typical value f Default: 0.2 * PxTolerancesScale::speed

See also:
PxMaterial
-

Referenced by isValid().

+

Referenced by isValid().

@@ -270,7 +270,7 @@ A threshold for speculative CCD. Used to control whether bias, restitution or a

Note:
This only has any effect on contacting pairs where one of the bodies has PxRigidBodyFlag::eENABLE_SPECULATIVE_CCD raised.
Range: [0, PX_MAX_F32)
Default: 0.04 * PxTolerancesScale::length -

Referenced by isValid().

+

Referenced by isValid().

@@ -311,7 +311,7 @@ The contact report stream buffer is used during the simulation to store all the Default: 8192

Range: (0, PX_MAX_U32]
-

Referenced by isValid().

+

Referenced by isValid().

@@ -330,7 +330,7 @@ The contact report stream buffer is used during the simulation to store all the The CPU task dispatcher for the scene.

See PxCpuDispatcher, PxScene::getCpuDispatcher -

Referenced by isValid().

+

Referenced by isValid().

@@ -370,7 +370,7 @@ This parameter gives a hint on the distribution of the workload for rebuilding t This parameter gives only a hint. The rebuild process might still take more or less time depending on the number of objects involved. Range: [4, PX_MAX_U32)
Default: 100 -

Referenced by isValid().

+

Referenced by isValid().

@@ -410,7 +410,7 @@ The custom filter shader to use for collision filtering.

Note:
This parameter is compulsory. If you don't want to define your own filter shader you can use the default shader PxDefaultSimulationFilterShader which can be found in the PhysX extensions library.
See also:
PxSimulationFilterShader
-

Referenced by isValid().

+

Referenced by isValid().

@@ -432,7 +432,7 @@ Shared global filter data which will get passed into the filter shader. Default: NULL

See also:
PxSimulationFilterShader PxScene::setFilterShaderData()
-

Referenced by isValid().

+

Referenced by isValid().

@@ -453,7 +453,7 @@ Size (in bytes) of the shared global filter data

See also:
PxSimulationFilterShader filterShaderData
-

Referenced by isValid().

+

Referenced by isValid().

@@ -473,7 +473,7 @@ Flags used to select scene options.

See also:
PxSceneFlag PxSceneFlags
-

Referenced by isValid().

+

Referenced by isValid().

@@ -496,7 +496,7 @@ If the aggregated contact offset of a pair of shapes is large it might be desira This parameter can be used to tune the separation distance of contact points at which friction starts to have an effect. Range: [0, PX_MAX_F32)
Default: 0.04 * PxTolerancesScale::length -

Referenced by isValid().

+

Referenced by isValid().

@@ -587,7 +587,7 @@ The pre-allocations performed in the GPU dynamics pipeline. Limitation for the partitions in the GPU dynamics pipeline. This variable must be power of 2.

-

Referenced by isValid().

+

Referenced by isValid().

@@ -627,7 +627,7 @@ Expected scene limits.

See also:
PxSceneLimits
-

Referenced by isValid().

+

Referenced by isValid().

@@ -652,7 +652,7 @@ If a warning is reported to the error stream to indicate the number of 16K block

See also:
nbContactDataBlocks PxScene::setNbContactDataBlocks
-

Referenced by isValid().

+

Referenced by isValid().

@@ -676,7 +676,7 @@ Setting to define the number of 16K blocks that will be initially reserved to st

See also:
PxPhysics::createScene PxScene::setNbContactDataBlocks
-

Referenced by isValid().

+

Referenced by isValid().

@@ -697,7 +697,7 @@ The bounds used to sanity check user-set positions of actors and articulation li These bounds are used to check the position values of rigid actors inserted into the scene, and positions set for rigid actors already within the scene.

Range: any valid PxBounds3
Default: (-PX_MAX_BOUNDS_EXTENTS, PX_MAX_BOUNDS_EXTENTS) on each axis -

Referenced by isValid().

+

Referenced by isValid().

@@ -757,7 +757,7 @@ Defines the structure used to store static objects.

Note:
Only PxPruningStructureType::eSTATIC_AABB_TREE and PxPruningStructureType::eDYNAMIC_AABB_TREE are allowed here.
-

Referenced by isValid().

+

Referenced by isValid().

@@ -797,7 +797,7 @@ Calling wakeUp() on objects which support sleeping will set their wake counter v Default: 0.4 (which corresponds to 20 frames for a time step of 0.02)

See also:
PxRigidDynamic::wakeUp() PxArticulation::wakeUp() PxCloth::wakeUp()
-

Referenced by isValid().

+

Referenced by isValid().

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