From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxRigidStatic.html | 203 +++++++++++++++++++++ 1 file changed, 203 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html new file mode 100644 index 00000000..dfdb8501 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidStatic.html @@ -0,0 +1,203 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRigidStatic Class Reference + + + + + + + +
+

PxRigidStatic Class Reference
+ +[Physics] +

PxRigidStatic represents a static rigid body simulation object in the physics SDK. +More... +

+#include <PxRigidStatic.h> +

+

+Inheritance diagram for PxRigidStatic:
+
+

Inheritance graph
+ +PxRigidActorPxActorPxBase +
[legend]
+
+Collaboration diagram for PxRigidStatic:
+
+

Collaboration graph
+ +PxRigidActorPxActorPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \> +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + +

Public Member Functions

virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.

Protected Member Functions

PX_INLINE PxRigidStatic (PxType concreteType, PxBaseFlags baseFlags)
PX_INLINE PxRigidStatic (PxBaseFlags baseFlags)
virtual ~PxRigidStatic ()
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
+


Detailed Description

+PxRigidStatic represents a static rigid body simulation object in the physics SDK. +

+PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.

+

Creation

+

+Instances of this class are created by calling PxPhysics::createRigidStatic() and deleted with release().

+

Visualizations

+

+

+
See also:
PxRigidActor PxPhysics.createRigidStatic() release()
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
PX_INLINE PxRigidStatic::PxRigidStatic (PxType  concreteType,
PxBaseFlags  baseFlags 
) [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + + +
PX_INLINE PxRigidStatic::PxRigidStatic (PxBaseFlags  baseFlags  )  [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
virtual PxRigidStatic::~PxRigidStatic (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + +
virtual const char* PxRigidStatic::getConcreteTypeName (  )  const [inline, virtual]
+
+
+ +

+Returns string name of dynamic type. +

+

Returns:
Class name of most derived type of this object.
+ +

Implements PxBase.

+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxRigidStatic::isKindOf (const char *  superClass  )  const [inline, protected, virtual]
+
+
+ +

+Returns whether a given type name matches with the type of this instance. +

+ +

Reimplemented from PxRigidActor.

+ +

References PxRigidActor::isKindOf().

+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3