, including all inherited members.
+ | addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
+ | addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
+ | attachShape(PxShape &shape)=0 | PxRigidActor | [pure virtual] |
+ | clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
+ | clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
+ | createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxRigidActor | [pure virtual] |
+ | createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxRigidActor | [inline] |
+ | detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | [pure virtual] |
+ | getActorFlags() const =0 | PxActor | [pure virtual] |
+ | getAggregate() const =0 | PxActor | [pure virtual] |
+ | getAngularDamping() const =0 | PxRigidDynamic | [pure virtual] |
+ | getAngularVelocity() const =0 | PxRigidBody | [pure virtual] |
+ | getBaseFlags() const | PxBase | [inline] |
+ | getClientBehaviorFlags() const =0 | PxActor | [pure virtual] |
+ | getCMassLocalPose() const =0 | PxRigidBody | [pure virtual] |
+ | getConcreteType() const | PxBase | [inline] |
+ | getConcreteTypeName() const | PxRigidDynamic | [inline, virtual] |
+ | getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
+ | getContactReportThreshold() const =0 | PxRigidDynamic | [pure virtual] |
+ | getDominanceGroup() const =0 | PxActor | [pure virtual] |
+ | getGlobalPose() const =0 | PxRigidActor | [pure virtual] |
+ | getInvMass() const =0 | PxRigidBody | [pure virtual] |
+ | getKinematicTarget(PxTransform &target)=0 | PxRigidDynamic | [pure virtual] |
+ | getLinearDamping() const =0 | PxRigidDynamic | [pure virtual] |
+ | getLinearVelocity() const =0 | PxRigidBody | [pure virtual] |
+ | getMass() const =0 | PxRigidBody | [pure virtual] |
+ | getMassSpaceInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
+ | getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
+ | getMaxAngularVelocity() const =0 | PxRigidDynamic | [pure virtual] |
+ | getMaxContactImpulse() const =0 | PxRigidBody | [pure virtual] |
+ | getMaxDepenetrationVelocity() const =0 | PxRigidBody | [pure virtual] |
+ | getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | [pure virtual] |
+ | getName() const =0 | PxActor | [pure virtual] |
+ | getNbConstraints() const =0 | PxRigidActor | [pure virtual] |
+ | getNbShapes() const =0 | PxRigidActor | [pure virtual] |
+ | getOwnerClient() const =0 | PxActor | [pure virtual] |
+ | getRigidBodyFlags() const =0 | PxRigidBody | [pure virtual] |
+ | getRigidDynamicLockFlags() const =0 | PxRigidDynamic | [pure virtual] |
+ | getScene() const =0 | PxActor | [pure virtual] |
+ | getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
+ | getSleepThreshold() const =0 | PxRigidDynamic | [pure virtual] |
+ | getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0 | PxRigidDynamic | [pure virtual] |
+ | getStabilizationThreshold() const =0 | PxRigidDynamic | [pure virtual] |
+ | getType() const =0 | PxActor | [pure virtual] |
+ | getWakeCounter() const =0 | PxRigidDynamic | [pure virtual] |
+ | getWorldBounds(float inflation=1.01f) const =0 | PxActor | [pure virtual] |
+ | is() | PxBase | [inline] |
+ | is() const | PxBase | [inline] |
+ | isKindOf(const char *name) const | PxRigidDynamic | [inline, protected, virtual] |
+ | isReleasable() const | PxBase | [inline, virtual] |
+ | isSleeping() const =0 | PxRigidDynamic | [pure virtual] |
+ | mBaseFlags | PxBase | [protected] |
+ | mConcreteType | PxBase | [protected] |
+ | putToSleep()=0 | PxRigidDynamic | [pure virtual] |
+ | PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | [inline, protected] |
+ | PxActor(PxBaseFlags baseFlags) | PxActor | [inline, protected] |
+ | PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | [inline, protected] |
+ | PxBase(PxBaseFlags baseFlags) | PxBase | [inline, protected] |
+ | PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
+ | PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
+ | PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
+ | PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
+ | PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
+ | PxRigidDynamic(PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
+ | release()=0 | PxRigidActor | [pure virtual] |
+ | setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | [pure virtual] |
+ | setActorFlags(PxActorFlags inFlags)=0 | PxActor | [pure virtual] |
+ | setAngularDamping(PxReal angDamp)=0 | PxRigidDynamic | [pure virtual] |
+ | setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
+ | setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | [inline] |
+ | setBaseFlags(PxBaseFlags inFlags) | PxBase | [inline] |
+ | setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | [pure virtual] |
+ | setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | [pure virtual] |
+ | setContactReportThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
+ | setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | [pure virtual] |
+ | setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | [pure virtual] |
+ | setKinematicTarget(const PxTransform &destination)=0 | PxRigidDynamic | [pure virtual] |
+ | setLinearDamping(PxReal linDamp)=0 | PxRigidDynamic | [pure virtual] |
+ | setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
+ | setMass(PxReal mass)=0 | PxRigidBody | [pure virtual] |
+ | setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | [pure virtual] |
+ | setMaxAngularVelocity(PxReal maxAngVel)=0 | PxRigidDynamic | [pure virtual] |
+ | setMaxContactImpulse(PxReal maxImpulse)=0 | PxRigidBody | [pure virtual] |
+ | setMaxDepenetrationVelocity(PxReal biasClamp)=0 | PxRigidBody | [pure virtual] |
+ | setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | [pure virtual] |
+ | setName(const char *name)=0 | PxActor | [pure virtual] |
+ | setOwnerClient(PxClientID inClient)=0 | PxActor | [pure virtual] |
+ | setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | [pure virtual] |
+ | setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | [pure virtual] |
+ | setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value)=0 | PxRigidDynamic | [pure virtual] |
+ | setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags)=0 | PxRigidDynamic | [pure virtual] |
+ | setSleepThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
+ | setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0 | PxRigidDynamic | [pure virtual] |
+ | setStabilizationThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
+ | setWakeCounter(PxReal wakeCounterValue)=0 | PxRigidDynamic | [pure virtual] |
+ | typeMatch() const | PxBase | [inline, protected] |
+ | userData | PxActor | |
+ | wakeUp()=0 | PxRigidDynamic | [pure virtual] |
+ | ~PxActor() | PxActor | [inline, protected, virtual] |
+ | ~PxBase() | PxBase | [inline, protected, virtual] |
+ | ~PxRigidActor() | PxRigidActor | [inline, protected, virtual] |
+ | ~PxRigidBody() | PxRigidBody | [inline, protected, virtual] |
+ | ~PxRigidDynamic() | PxRigidDynamic | [inline, protected, virtual] |
+