From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/classPxRigidBodyExt-members.html | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html new file mode 100644 index 00000000..d4dbd345 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxRigidBodyExt-members.html @@ -0,0 +1,45 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List + + + + + + + +
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PxRigidBodyExt Member List

This is the complete list of members for PxRigidBodyExt, including all inherited members.

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addForceAtLocalPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)PxRigidBodyExt [static]
addForceAtPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)PxRigidBodyExt [static]
addLocalForceAtLocalPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)PxRigidBodyExt [static]
addLocalForceAtPos(PxRigidBody &body, const PxVec3 &force, const PxVec3 &pos, PxForceMode::Enum mode=PxForceMode::eFORCE, bool wakeup=true)PxRigidBodyExt [static]
computeLinearAngularImpulse(const PxRigidBody &body, const PxTransform &globalPose, const PxVec3 &point, const PxVec3 &impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &linearImpulse, PxVec3 &angularImpulse)PxRigidBodyExt [static]
computeMassPropertiesFromShapes(const PxShape *const *shapes, PxU32 shapeCount)PxRigidBodyExt [static]
computeVelocityDeltaFromImpulse(const PxRigidBody &body, const PxVec3 &impulsiveForce, const PxVec3 &impulsiveTorque, PxVec3 &deltaLinearVelocity, PxVec3 &deltaAngularVelocity)PxRigidBodyExt [static]
computeVelocityDeltaFromImpulse(const PxRigidBody &body, const PxTransform &globalPose, const PxVec3 &point, const PxVec3 &impulse, const PxReal invMassScale, const PxReal invInertiaScale, PxVec3 &deltaLinearVelocity, PxVec3 &deltaAngularVelocity)PxRigidBodyExt [static]
getLocalVelocityAtLocalPos(const PxRigidBody &body, const PxVec3 &pos)PxRigidBodyExt [static]
getVelocityAtOffset(const PxRigidBody &body, const PxVec3 &pos)PxRigidBodyExt [static]
getVelocityAtPos(const PxRigidBody &body, const PxVec3 &pos)PxRigidBodyExt [static]
linearSweepMultiple(PxRigidBody &body, PxScene &scene, const PxVec3 &unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit *touchHitBuffer, PxU32 *touchHitShapeIndices, PxU32 touchHitBufferSize, PxSweepHit &block, PxI32 &blockingShapeIndex, bool &overflow, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)PxRigidBodyExt [static]
linearSweepSingle(PxRigidBody &body, PxScene &scene, const PxVec3 &unitDir, const PxReal distance, PxHitFlags outputFlags, PxSweepHit &closestHit, PxU32 &shapeIndex, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)PxRigidBodyExt [static]
setMassAndUpdateInertia(PxRigidBody &body, const PxReal *shapeMasses, PxU32 shapeMassCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)PxRigidBodyExt [static]
setMassAndUpdateInertia(PxRigidBody &body, PxReal mass, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)PxRigidBodyExt [static]
updateMassAndInertia(PxRigidBody &body, const PxReal *shapeDensities, PxU32 shapeDensityCount, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)PxRigidBodyExt [static]
updateMassAndInertia(PxRigidBody &body, PxReal density, const PxVec3 *massLocalPose=NULL, bool includeNonSimShapes=false)PxRigidBodyExt [static]

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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3