From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxPvdSceneClient.html | 332 +++++++++++++++++++++ 1 file changed, 332 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html new file mode 100644 index 00000000..e2c273f3 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html @@ -0,0 +1,332 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvdSceneClient Class Reference + + + + + + + +
+

PxPvdSceneClient Class Reference
+ +[Pvd] +

Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. +More... +

+#include <PxPvdSceneClient.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void setScenePvdFlag (PxPvdSceneFlag::Enum flag, bool value)=0
virtual void setScenePvdFlags (PxPvdSceneFlags flags)=0
virtual PxPvdSceneFlags getScenePvdFlags () const =0
virtual void updateCamera (const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target)=0
virtual void drawPoints (const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0
virtual void drawLines (const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0
virtual void drawTriangles (const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0
virtual void drawText (const physx::pvdsdk::PvdDebugText &text)=0
virtual physx::pvdsdk::PvdClient * getClientInternal ()=0

Protected Member Functions

virtual ~PxPvdSceneClient ()
+


Detailed Description

+Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual PxPvdSceneClient::~PxPvdSceneClient (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

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+
+ + + + + + + + + + + + + + + + + + +
virtual void PxPvdSceneClient::drawLines (const physx::pvdsdk::PvdDebugLine *  lines,
PxU32  count 
) [pure virtual]
+
+
+ +

+draw lines on PVD application's DirectX render window +

+

+ +

+
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virtual void PxPvdSceneClient::drawPoints (const physx::pvdsdk::PvdDebugPoint *  points,
PxU32  count 
) [pure virtual]
+
+
+ +

+draw points on PVD application's DirectX render window +

+

+ +

+
+ + + + + + + + + +
virtual void PxPvdSceneClient::drawText (const physx::pvdsdk::PvdDebugText &  text  )  [pure virtual]
+
+
+ +

+draw text on PVD application's DirectX render window +

+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxPvdSceneClient::drawTriangles (const physx::pvdsdk::PvdDebugTriangle *  triangles,
PxU32  count 
) [pure virtual]
+
+
+ +

+draw triangles on PVD application's DirectX render window +

+

+ +

+
+ + + + + + + + +
virtual physx::pvdsdk::PvdClient* PxPvdSceneClient::getClientInternal (  )  [pure virtual]
+
+
+ +

+get the underlying client, for advanced users +

+

+ +

+
+ + + + + + + + +
virtual PxPvdSceneFlags PxPvdSceneClient::getScenePvdFlags (  )  const [pure virtual]
+
+
+ +

+Retrieves the PVD flags. See PxPvdSceneFlags. +

+

+ +

+
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virtual void PxPvdSceneClient::setScenePvdFlag (PxPvdSceneFlag::Enum  flag,
bool  value 
) [pure virtual]
+
+
+ +

+Sets the PVD flag. See PxPvdSceneFlag.

Parameters:
+ + + +
flag Flag to set.
value value the flag gets set to.
+
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxPvdSceneClient::setScenePvdFlags (PxPvdSceneFlags  flags  )  [pure virtual]
+
+
+ +

+Sets the PVD flags. See PxPvdSceneFlags.

Parameters:
+ + +
flags Flags to set.
+
+ +
+

+ +

+
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virtual void PxPvdSceneClient::updateCamera (const char *  name,
const PxVec3 origin,
const PxVec3 up,
const PxVec3 target 
) [pure virtual]
+
+
+ +

+update camera on PVD application's DirectX render window +

+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3