+#include <PxPvdSceneClient.h>
+
+ +
Public Member Functions | |
| virtual void | setScenePvdFlag (PxPvdSceneFlag::Enum flag, bool value)=0 |
| virtual void | setScenePvdFlags (PxPvdSceneFlags flags)=0 |
| virtual PxPvdSceneFlags | getScenePvdFlags () const =0 |
| virtual void | updateCamera (const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target)=0 |
| virtual void | drawPoints (const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0 |
| virtual void | drawLines (const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0 |
| virtual void | drawTriangles (const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0 |
| virtual void | drawText (const physx::pvdsdk::PvdDebugText &text)=0 |
| virtual physx::pvdsdk::PvdClient * | getClientInternal ()=0 |
Protected Member Functions | |
| virtual | ~PxPvdSceneClient () |
| virtual PxPvdSceneClient::~PxPvdSceneClient | +( | ++ | ) | + [inline, protected, virtual] |
+
+ +
+
| virtual void PxPvdSceneClient::drawLines | +( | +const physx::pvdsdk::PvdDebugLine * | +lines, | +|
| + | + | PxU32 | +count | + |
| + | ) | + [pure virtual] |
+
+draw lines on PVD application's DirectX render window +
| virtual void PxPvdSceneClient::drawPoints | +( | +const physx::pvdsdk::PvdDebugPoint * | +points, | +|
| + | + | PxU32 | +count | + |
| + | ) | + [pure virtual] |
+
+draw points on PVD application's DirectX render window +
| virtual void PxPvdSceneClient::drawText | +( | +const physx::pvdsdk::PvdDebugText & | +text | +) | + [pure virtual] |
+
+draw text on PVD application's DirectX render window +
| virtual void PxPvdSceneClient::drawTriangles | +( | +const physx::pvdsdk::PvdDebugTriangle * | +triangles, | +|
| + | + | PxU32 | +count | + |
| + | ) | + [pure virtual] |
+
+draw triangles on PVD application's DirectX render window +
| virtual physx::pvdsdk::PvdClient* PxPvdSceneClient::getClientInternal | +( | ++ | ) | + [pure virtual] |
+
+get the underlying client, for advanced users +
| virtual PxPvdSceneFlags PxPvdSceneClient::getScenePvdFlags | +( | ++ | ) | + const [pure virtual] |
+
+Retrieves the PVD flags. See PxPvdSceneFlags. +
| virtual void PxPvdSceneClient::setScenePvdFlag | +( | +PxPvdSceneFlag::Enum | +flag, | +|
| + | + | bool | +value | + |
| + | ) | + [pure virtual] |
+
+Sets the PVD flag. See PxPvdSceneFlag.
| flag | Flag to set. | |
| value | value the flag gets set to. |
| virtual void PxPvdSceneClient::setScenePvdFlags | +( | +PxPvdSceneFlags | +flags | +) | + [pure virtual] |
+
+Sets the PVD flags. See PxPvdSceneFlags.
| flags | Flags to set. |
| virtual void PxPvdSceneClient::updateCamera | +( | +const char * | +name, | +|
| + | + | const PxVec3 & | +origin, | +|
| + | + | const PxVec3 & | +up, | +|
| + | + | const PxVec3 & | +target | + |
| + | ) | + [pure virtual] |
+
+update camera on PVD application's DirectX render window +
+