From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxPlaneGeometry.html | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html new file mode 100644 index 00000000..4f39b2a4 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPlaneGeometry.html @@ -0,0 +1,89 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPlaneGeometry Class Reference + + + + + + + +
+

PxPlaneGeometry Class Reference
+ +[Geomutils] +

Class describing a plane geometry. +More... +

+#include <PxPlaneGeometry.h> +

+

+Inheritance diagram for PxPlaneGeometry:
+
+

Inheritance graph
+ +PxGeometry +
[legend]
+
+Collaboration diagram for PxPlaneGeometry:
+
+

Collaboration graph
+ +PxGeometry +
[legend]
+ +

+List of all members. + + + + + + + +

Public Member Functions

PX_INLINE PxPlaneGeometry ()
PX_INLINE bool isValid () const
 Returns true if the geometry is valid.
+


Detailed Description

+Class describing a plane geometry. +

+The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose.

+To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).

+To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.

+

See also:
PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
PX_INLINE PxPlaneGeometry::PxPlaneGeometry (  )  [inline]
+
+
+ +

+ +

+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3