+#include <PxPlaneGeometry.h>
+
+


Public Member Functions | |
| PX_INLINE | PxPlaneGeometry () |
| PX_INLINE bool | isValid () const |
| Returns true if the geometry is valid. | |
+The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose.
+To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).
+To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.
+
+| PX_INLINE PxPlaneGeometry::PxPlaneGeometry | +( | ++ | ) | + [inline] |
+
+ +
+