From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/classPxPhysicsInsertionCallback.html | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html new file mode 100644 index 00000000..39063f38 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysicsInsertionCallback.html @@ -0,0 +1,135 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsInsertionCallback Class Reference + + + + + + + +
+

PxPhysicsInsertionCallback Class Reference
+ +[Common] +

Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store the cooking results into a stream. +More... +

+#include <PxPhysicsInsertionCallback.h> +

+ +

+List of all members. + + + + + + + + + + +

Public Member Functions

 PxPhysicsInsertionCallback ()
virtual PxBasebuildObjectFromData (PxConcreteType::Enum type, void *data)=0
 Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.

Protected Member Functions

virtual ~PxPhysicsInsertionCallback ()
+


Detailed Description

+Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store the cooking results into a stream. +

+Using this is advised only if real-time cooking is required; using "offline" cooking and streams is otherwise preferred.

+The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().

+

See also:
PxCooking PxPhysics
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
PxPhysicsInsertionCallback::PxPhysicsInsertionCallback (  )  [inline]
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+ +

+ +

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+ +

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virtual PxPhysicsInsertionCallback::~PxPhysicsInsertionCallback (  )  [inline, protected, virtual]
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+ +

+

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Member Function Documentation

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virtual PxBase* PxPhysicsInsertionCallback::buildObjectFromData (PxConcreteType::Enum  type,
void *  data 
) [pure virtual]
+
+
+ +

+Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics. +

+

Parameters:
+ + + +
type Object type to build.
data Object data
+
+
Returns:
PxBase Created object in PxPhysics.
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3