, including all inherited members.
+ | createAggregate(PxU32 maxSize, bool enableSelfCollision)=0 | PxPhysics | [pure virtual] |
+ | createArticulation()=0 | PxPhysics | [pure virtual] |
+ | createCloth(const PxTransform &globalPose, PxClothFabric &fabric, const PxClothParticle *particles, PxClothFlags flags)=0 | PxPhysics | [pure virtual] |
+ | createClothFabric(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
+ | createClothFabric(const PxClothFabricDesc &desc)=0 | PxPhysics | [pure virtual] |
+ | createConstraint(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &connector, const PxConstraintShaderTable &shaders, PxU32 dataSize)=0 | PxPhysics | [pure virtual] |
+ | createConvexMesh(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
+ | createHeightField(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
+ | createMaterial(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0 | PxPhysics | [pure virtual] |
+ | createParticleFluid(PxU32 maxParticles, bool perParticleRestOffset=false)=0 | PxPhysics | [pure virtual] |
+ | createParticleSystem(PxU32 maxParticles, bool perParticleRestOffset=false)=0 | PxPhysics | [pure virtual] |
+ | createPruningStructure(PxRigidActor *const *actors, PxU32 nbActors)=0 | PxPhysics | [pure virtual] |
+ | createRigidDynamic(const PxTransform &pose)=0 | PxPhysics | [pure virtual] |
+ | createRigidStatic(const PxTransform &pose)=0 | PxPhysics | [pure virtual] |
+ | createScene(const PxSceneDesc &sceneDesc)=0 | PxPhysics | [pure virtual] |
+ | createShape(const PxGeometry &geometry, const PxMaterial &material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxPhysics | [inline] |
+ | createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxPhysics | [pure virtual] |
+ | createTriangleMesh(PxInputStream &stream)=0 | PxPhysics | [pure virtual] |
+ | getClothFabrics(PxClothFabric **userBuffer, PxU32 bufferSize) const =0 | PxPhysics | [pure virtual] |
+ | getConvexMeshes(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | getFoundation()=0 | PxPhysics | [pure virtual] |
+ | getHeightFields(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | getMaterials(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | getNbClothFabrics() const =0 | PxPhysics | [pure virtual] |
+ | getNbConvexMeshes() const =0 | PxPhysics | [pure virtual] |
+ | getNbHeightFields() const =0 | PxPhysics | [pure virtual] |
+ | getNbMaterials() const =0 | PxPhysics | [pure virtual] |
+ | getNbScenes() const =0 | PxPhysics | [pure virtual] |
+ | getNbShapes() const =0 | PxPhysics | [pure virtual] |
+ | getNbTriangleMeshes() const =0 | PxPhysics | [pure virtual] |
+ | getPhysicsInsertionCallback()=0 | PxPhysics | [pure virtual] |
+ | getScenes(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | getTolerancesScale() const =0 | PxPhysics | [pure virtual] |
+ | getTriangleMeshes(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxPhysics | [pure virtual] |
+ | registerDeletionListener(PxDeletionListener &observer, const PxDeletionEventFlags &deletionEvents, bool restrictedObjectSet=false)=0 | PxPhysics | [pure virtual] |
+ | registerDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0 | PxPhysics | [pure virtual] |
+ | release()=0 | PxPhysics | [pure virtual] |
+ | unregisterDeletionListener(PxDeletionListener &observer)=0 | PxPhysics | [pure virtual] |
+ | unregisterDeletionListenerObjects(PxDeletionListener &observer, const PxBase *const *observables, PxU32 observableCount)=0 | PxPhysics | [pure virtual] |
+ | ~PxPhysics() | PxPhysics | [inline, virtual] |
+