From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/classPxParticleSystem-members.html | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html new file mode 100644 index 00000000..33b0a75a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem-members.html @@ -0,0 +1,107 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List + + + + + + + +
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PxParticleSystem Member List

This is the complete list of members for PxParticleSystem, including all inherited members.

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addForces(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &forceBuffer, PxForceMode::Enum forceMode)=0PxParticleBase [pure virtual]
createParticles(const PxParticleCreationData &creationData)=0PxParticleBase [pure virtual]
getActorFlags() const =0PxActor [pure virtual]
getAggregate() const =0PxActor [pure virtual]
getBaseFlags() const PxBase [inline]
getClientBehaviorFlags() const =0PxActor [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxParticleSystem [inline, virtual]
getContactOffset() const =0PxParticleBase [pure virtual]
getDamping() const =0PxParticleBase [pure virtual]
getDominanceGroup() const =0PxActor [pure virtual]
getDynamicFriction() const =0PxParticleBase [pure virtual]
getExternalAcceleration() const =0PxParticleBase [pure virtual]
getGridSize() const =0PxParticleBase [pure virtual]
getMaxMotionDistance() const =0PxParticleBase [pure virtual]
getMaxParticles() const =0PxParticleBase [pure virtual]
getName() const =0PxActor [pure virtual]
getOwnerClient() const =0PxActor [pure virtual]
getParticleBaseFlags() const =0PxParticleBase [pure virtual]
getParticleMass() const =0PxParticleBase [pure virtual]
getParticleReadDataFlags() const =0PxParticleBase [pure virtual]
getProjectionPlane(PxVec3 &normal, PxReal &distance) const =0PxParticleBase [pure virtual]
getRestitution() const =0PxParticleBase [pure virtual]
getRestOffset() const =0PxParticleBase [pure virtual]
getScene() const =0PxActor [pure virtual]
getSimulationFilterData() const =0PxParticleBase [pure virtual]
getStaticFriction() const =0PxParticleBase [pure virtual]
getType() const =0PxActor [pure virtual]
getWorldBounds(float inflation=1.01f) const =0PxActor [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxParticleSystem [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
lockParticleReadData(PxDataAccessFlags flags)=0PxParticleBase [pure virtual]
lockParticleReadData()=0PxParticleBase [pure virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxActor(PxType concreteType, PxBaseFlags baseFlags)PxActor [inline, protected]
PxActor(PxBaseFlags baseFlags)PxActor [inline, protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxParticleBase(PxType concreteType, PxBaseFlags baseFlags)PxParticleBase [inline, protected]
PxParticleBase(PxBaseFlags baseFlags)PxParticleBase [inline, protected]
PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags)PxParticleSystem [inline, protected]
PxParticleSystem(PxBaseFlags baseFlags)PxParticleSystem [inline, protected]
release()=0PxActor [pure virtual]
releaseParticles(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer)=0PxParticleBase [pure virtual]
releaseParticles()=0PxParticleBase [pure virtual]
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActor [pure virtual]
setActorFlags(PxActorFlags inFlags)=0PxActor [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setClientBehaviorFlags(PxActorClientBehaviorFlags)=0PxActor [pure virtual]
setContactOffset(PxReal contactOffset)=0PxParticleBase [pure virtual]
setDamping(PxReal damp)=0PxParticleBase [pure virtual]
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActor [pure virtual]
setDynamicFriction(PxReal friction)=0PxParticleBase [pure virtual]
setExternalAcceleration(const PxVec3 &acceleration)=0PxParticleBase [pure virtual]
setGridSize(PxReal gridSize)=0PxParticleBase [pure virtual]
setMaxMotionDistance(PxReal distance)=0PxParticleBase [pure virtual]
setName(const char *name)=0PxActor [pure virtual]
setOwnerClient(PxClientID inClient)=0PxActor [pure virtual]
setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val)=0PxParticleBase [pure virtual]
setParticleMass(PxReal mass)=0PxParticleBase [pure virtual]
setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)=0PxParticleBase [pure virtual]
setPositions(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &positionBuffer)=0PxParticleBase [pure virtual]
setProjectionPlane(const PxVec3 &normal, PxReal distance)=0PxParticleBase [pure virtual]
setRestitution(PxReal rest)=0PxParticleBase [pure virtual]
setRestOffset(PxReal restOffset)=0PxParticleBase [pure virtual]
setRestOffsets(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxF32 > &restOffsetBuffer)=0PxParticleBase [pure virtual]
setSimulationFilterData(const PxFilterData &data)=0PxParticleBase [pure virtual]
setStaticFriction(PxReal friction)=0PxParticleBase [pure virtual]
setVelocities(PxU32 numParticles, const PxStrideIterator< const PxU32 > &indexBuffer, const PxStrideIterator< const PxVec3 > &velocityBuffer)=0PxParticleBase [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxActor
~PxActor()PxActor [inline, protected, virtual]
~PxBase()PxBase [inline, protected, virtual]
~PxParticleBase()PxParticleBase [inline, protected, virtual]
~PxParticleSystem()PxParticleSystem [inline, protected, virtual]

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