From d1c812f1162e5fdb13c215792725b2591d7428f5 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Abdul Ajees Date: Fri, 15 Sep 2017 15:41:57 -0500 Subject: PhysX 3.4.1, APEX 1.4.1 Release @22845541 --- PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html index ddee9000..d2fd1362 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleReadData.html @@ -91,7 +91,7 @@ Data layout descriptor for reading particle data from the SDK. (deprecated). PxParticleReadData is used to retrieve information about simulated particles. It can be accessed by calling PxParticleBase.lockParticleReadData().

Each particle is described by its position, velocity, a set of (PxParticleFlag) flags and information on collisions (collision normal). The particle buffers are sparse, i.e. occupied particle indices will have PxParticleFlag.eVALID set in the corresponding entry of PxParticleReadData.flagsBuffer. Alternatively valid particles can be identified with the bitmap PxParticleReadData.validParticleBitmap. If (and only if) the index range of valid particles PxParticleReadData.validParticleRange is greater 0, i.e. any particles are present, data can be read from the particle buffers. Additionally individual particle buffers can only be read if the corresponding PxParticleReadDataFlag in particleReadDataFlags is set.

The particle data buffer are defined in the range [0, PxParticleReadData.validParticleRange-1]. The bitmap words are defined in the range [0, (PxParticleReadData.validParticleRange-1) >> 5].

-

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
+
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleBase::lockParticleReadData()

Constructor & Destructor Documentation

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