From d1c812f1162e5fdb13c215792725b2591d7428f5 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Abdul Ajees Date: Fri, 15 Sep 2017 15:41:57 -0500 Subject: PhysX 3.4.1, APEX 1.4.1 Release @22845541 --- PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html index 89d0427c..d48d2d3e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleBase.html @@ -180,7 +180,7 @@ The particle base class represents the shared module for particle based simulati

The particle base class manages a set of particles. Particles can be created, released and updated directly through the API. When a particle is created the user gets an index for it which can be used to address the particle until it is released again.

Particles collide with static and dynamic shapes. They are also affected by the scene gravity and a user force, as well as global velocity damping. When a particle collides, a particle flag is raised corresponding to the type of actor, static or dynamic, it collided with. Additionally a shape can be flagged as a drain (See PxShapeFlag), in order to get a corresponding particle flag raised when a collision occurs. This information can be used to delete particles.

-

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
+
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleCreationData, PxParticleReadData, PxShapeFlag, PxParticleSystem, PxParticleFluid

Constructor & Destructor Documentation

@@ -705,7 +705,7 @@ Returns whether a given type name matches with the type of this instance.

Reimplemented in PxParticleFluid, and PxParticleSystem.

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References PxActor::isKindOf().

+

References PxActor::isKindOf().

Referenced by PxParticleSystem::isKindOf(), and PxParticleFluid::isKindOf().

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