From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxObstacleContext.html | 331 +++++++++++++++++++++ 1 file changed, 331 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html new file mode 100644 index 00000000..264eb691 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext.html @@ -0,0 +1,331 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxObstacleContext Class Reference + + + + + + + +
+

PxObstacleContext Class Reference
+ +[Character] +

Context class for obstacles. +More... +

+#include <PxControllerObstacles.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 PxObstacleContext ()
virtual ~PxObstacleContext ()
virtual void release ()=0
 Releases the context.
virtual PxControllerManagergetControllerManager () const =0
 Retrieves the controller manager associated with this context.
virtual ObstacleHandle addObstacle (const PxObstacle &obstacle)=0
 Adds an obstacle to the context.
virtual bool removeObstacle (ObstacleHandle handle)=0
 Removes an obstacle from the context.
virtual bool updateObstacle (ObstacleHandle handle, const PxObstacle &obstacle)=0
 Updates data for an existing obstacle.
virtual PxU32 getNbObstacles () const =0
 Retrieves number of obstacles in the context.
virtual const PxObstaclegetObstacle (PxU32 i) const =0
 Retrieves desired obstacle.
virtual const PxObstaclegetObstacleByHandle (ObstacleHandle handle) const =0
 Retrieves desired obstacle by given handle.
+


Detailed Description

+Context class for obstacles. +

+An obstacle context class contains and manages a set of user-defined obstacles.

+

See also:
PxBoxObstacle PxCapsuleObstacle PxObstacle
+

Constructor & Destructor Documentation

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PxObstacleContext::PxObstacleContext (  )  [inline]
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virtual PxObstacleContext::~PxObstacleContext (  )  [inline, virtual]
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+ +

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+


Member Function Documentation

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virtual ObstacleHandle PxObstacleContext::addObstacle (const PxObstacle obstacle  )  [pure virtual]
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+
+ +

+Adds an obstacle to the context. +

+

Parameters:
+ + +
[in] obstacle Obstacle data for the new obstacle. The data gets copied.
+
+
Returns:
Handle for newly-added obstacle
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virtual PxControllerManager& PxObstacleContext::getControllerManager (  )  const [pure virtual]
+
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+ +

+Retrieves the controller manager associated with this context. +

+

Returns:
The associated controller manager
+ +
+

+ +

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virtual PxU32 PxObstacleContext::getNbObstacles (  )  const [pure virtual]
+
+
+ +

+Retrieves number of obstacles in the context. +

+

Returns:
Number of obstacles in the context
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virtual const PxObstacle* PxObstacleContext::getObstacle (PxU32  i  )  const [pure virtual]
+
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+ +

+Retrieves desired obstacle. +

+

Parameters:
+ + +
[in] i Obstacle index
+
+
Returns:
Desired obstacle
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virtual const PxObstacle* PxObstacleContext::getObstacleByHandle (ObstacleHandle  handle  )  const [pure virtual]
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+ +

+Retrieves desired obstacle by given handle. +

+

Parameters:
+ + +
[in] handle Obstacle handle
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+
Returns:
Desired obstacle
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virtual void PxObstacleContext::release (  )  [pure virtual]
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+Releases the context. +

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virtual bool PxObstacleContext::removeObstacle (ObstacleHandle  handle  )  [pure virtual]
+
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+ +

+Removes an obstacle from the context. +

+

Parameters:
+ + +
[in] handle Handle for the obstacle object that needs to be removed.
+
+
Returns:
True if success
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virtual bool PxObstacleContext::updateObstacle (ObstacleHandle  handle,
const PxObstacle obstacle 
) [pure virtual]
+
+
+ +

+Updates data for an existing obstacle. +

+

Parameters:
+ + + +
[in] handle Handle for the obstacle object that needs to be updated.
[in] obstacle New obstacle data
+
+
Returns:
True if success
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3