+#include <PxMeshScale.h>
+
+

Public Member Functions | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale () |
| Constructor initializes to identity scale. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (PxReal r) |
| Constructor from scalar. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (const PxVec3 &s) |
| Constructor to initialize to arbitrary scale and identity scale rotation. | |
| PX_CUDA_CALLABLE PX_FORCE_INLINE | PxMeshScale (const PxVec3 &s, const PxQuat &r) |
| Constructor to initialize to arbitrary scaling. | |
| PX_CUDA_CALLABLE +PX_FORCE_INLINE bool | isIdentity () const |
| Returns true if the scaling is an identity transformation. | |
| PX_CUDA_CALLABLE +PX_FORCE_INLINE PxMeshScale | getInverse () const |
| Returns the inverse of this scaling transformation. | |
| PX_CUDA_CALLABLE +PX_FORCE_INLINE PxMat33 | toMat33 () const |
| Converts this transformation to a 3x3 matrix representation. | |
| PX_CUDA_CALLABLE +PX_FORCE_INLINE bool | hasNegativeDeterminant () const |
| Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally. | |
| PxVec3 | transform (const PxVec3 &v) const |
| bool | isValidForTriangleMesh () const |
| bool | isValidForConvexMesh () const |
Public Attributes | |
| PxVec3 | scale |
| A nonuniform scaling. | |
| PxQuat | rotation |
| The orientation of the scaling axes. | |
+The scaling is along arbitrary axes that are specified by PxMeshScale::rotation.
+
+Only positive scale values are supported for PxConvexMeshGeometry with values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range).
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale::PxMeshScale | +( | ++ | ) | + [inline] |
+
+Constructor initializes to identity scale. +
+ +
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale::PxMeshScale | +( | +PxReal | +r | +) | + [inline, explicit] |
+
+Constructor from scalar. +
+ +
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale::PxMeshScale | +( | +const PxVec3 & | +s | +) | + [inline] |
+
+Constructor to initialize to arbitrary scale and identity scale rotation. +
+ +
References PxIdentity.
+ +| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale::PxMeshScale | +( | +const PxVec3 & | +s, | +|
| + | + | const PxQuat & | +r | + |
| + | ) | + [inline] |
+
+Constructor to initialize to arbitrary scaling. +
+ +
References PxQuat::isUnit(), and PX_ASSERT.
+ ++
| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale PxMeshScale::getInverse | +( | ++ | ) | + const [inline] |
+
+Returns the inverse of this scaling transformation. +
+ +
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxMeshScale::hasNegativeDeterminant | +( | ++ | ) | + const [inline] |
+
+Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally. +
+ +
| PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxMeshScale::isIdentity | +( | ++ | ) | + const [inline] |
+
+Returns true if the scaling is an identity transformation. +
+ +
| bool PxMeshScale::isValidForConvexMesh | +( | ++ | ) | + const [inline] |
+
+ +
References PX_MESH_SCALE_MAX, and PX_MESH_SCALE_MIN.
+ +Referenced by PxConvexMeshGeometry::isValid().
+ +| bool PxMeshScale::isValidForTriangleMesh | +( | ++ | ) | + const [inline] |
+
+ +
References PxVec3::maxElement(), PxVec3::minElement(), PX_MESH_SCALE_MAX, and PX_MESH_SCALE_MIN.
+ +Referenced by PxTriangleMeshGeometry::isValid().
+ +| PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 PxMeshScale::toMat33 | +( | ++ | ) | + const [inline] |
+
+Converts this transformation to a 3x3 matrix representation. +
+ +
References PxMat33::column0, PxMat33::column1, PxMat33::column2, and PxMat33::getTranspose().
+ ++ +
+
| PxQuat PxMeshScale::rotation | +
+The orientation of the scaling axes. +
+ +
Referenced by PxTriangleMeshGeometry::isValid(), PxConvexMeshGeometry::isValid(), and PxMassProperties::PxMassProperties().
+ +| PxVec3 PxMeshScale::scale | +
+A nonuniform scaling. +
+ +
Referenced by PxTriangleMeshGeometry::isValid(), PxConvexMeshGeometry::isValid(), and PxMassProperties::PxMassProperties().
+ ++