From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxMeshQuery-members.html | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html new file mode 100644 index 00000000..848ee702 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxMeshQuery-members.html @@ -0,0 +1,33 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List + + + + + + + +
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PxMeshQuery Member List

This is the complete list of members for PxMeshQuery, including all inherited members.

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findOverlapHeightField(const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &hfGeom, const PxTransform &hfPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)PxMeshQuery [static]
findOverlapTriangleMesh(const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow)PxMeshQuery [static]
getTriangle(const PxTriangleMeshGeometry &triGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)PxMeshQuery [static]
getTriangle(const PxHeightFieldGeometry &hfGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL)PxMeshQuery [static]
sweep(const PxVec3 &unitDir, const PxReal distance, const PxGeometry &geom, const PxTransform &pose, PxU32 triangleCount, const PxTriangle *triangles, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxU32 *cachedIndex=NULL, const PxReal inflation=0.0f, bool doubleSided=false)PxMeshQuery [static]

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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3