From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxLockedData.html | 130 +++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html new file mode 100644 index 00000000..b33613d3 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxLockedData.html @@ -0,0 +1,130 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxLockedData Class Reference + + + + + + + +
+

PxLockedData Class Reference
+ +[Physics] +

Parent class for bulk data that is shared between the SDK and the application. +More... +

+#include <PxLockedData.h> +

+

+Inheritance diagram for PxLockedData:
+
+

Inheritance graph
+ +PxParticleReadDataPxParticleFluidReadData +
[legend]
+ +

+List of all members. + + + + + + + + + + + +

Public Member Functions

virtual PxDataAccessFlags getDataAccessFlags ()=0
 Any combination of PxDataAccessFlag::eREADABLE and PxDataAccessFlag::eWRITABLE.
virtual void unlock ()=0
 Unlocks the bulk data.
virtual ~PxLockedData ()
 virtual destructor
+


Detailed Description

+Parent class for bulk data that is shared between the SDK and the application.

Constructor & Destructor Documentation

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virtual PxLockedData::~PxLockedData (  )  [inline, virtual]
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+ +

+virtual destructor +

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+


Member Function Documentation

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virtual PxDataAccessFlags PxLockedData::getDataAccessFlags (  )  [pure virtual]
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+Any combination of PxDataAccessFlag::eREADABLE and PxDataAccessFlag::eWRITABLE. +

+

See also:
PxDataAccessFlag
+ +

Implemented in PxParticleReadData.

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virtual void PxLockedData::unlock (  )  [pure virtual]
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+Unlocks the bulk data. +

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Implemented in PxParticleReadData.

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The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3