From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxCooking.html | 608 +++++++++++++++++++++ 1 file changed, 608 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html new file mode 100644 index 00000000..ebb2ddd4 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html @@ -0,0 +1,608 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCooking Class Reference + + + + + + + +
+

PxCooking Class Reference
+ +[Cooking] +

#include <PxCooking.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void release ()=0
 Closes this instance of the interface.
virtual void setParams (const PxCookingParams &params)=0
 Sets cooking parameters.
virtual const PxCookingParamsgetParams ()=0
 Gets cooking parameters.
virtual bool platformMismatch ()=0
 Checks endianness is the same between cooking & target platforms.
virtual bool cookTriangleMesh (const PxTriangleMeshDesc &desc, PxOutputStream &stream, PxTriangleMeshCookingResult::Enum *condition=NULL)=0
 Cooks a triangle mesh. The results are written to the stream.
virtual PxTriangleMeshcreateTriangleMesh (const PxTriangleMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback)=0
 Cooks and creates a triangle mesh and inserts it into PxPhysics.
virtual bool validateTriangleMesh (const PxTriangleMeshDesc &desc)=0
 Verifies if the triangle mesh is valid. Prints an error message for each inconsistency found.
virtual bool cookConvexMesh (const PxConvexMeshDesc &desc, PxOutputStream &stream, PxConvexMeshCookingResult::Enum *condition=NULL)=0
 Cooks a convex mesh. The results are written to the stream.
virtual PxConvexMeshcreateConvexMesh (const PxConvexMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback)=0
 Cooks and creates a convex mesh and inserts it into PxPhysics.
virtual bool validateConvexMesh (const PxConvexMeshDesc &desc)=0
 Verifies if the convex mesh is valid. Prints an error message for each inconsistency found.
virtual bool computeHullPolygons (const PxSimpleTriangleMesh &mesh, PxAllocatorCallback &inCallback, PxU32 &nbVerts, PxVec3 *&vertices, PxU32 &nbIndices, PxU32 *&indices, PxU32 &nbPolygons, PxHullPolygon *&hullPolygons)=0
 Computed hull polygons from given vertices and triangles. Polygons are needed for PxConvexMeshDesc rather than triangles.
virtual bool cookHeightField (const PxHeightFieldDesc &desc, PxOutputStream &stream)=0
 Cooks a heightfield. The results are written to the stream.
virtual PxHeightFieldcreateHeightField (const PxHeightFieldDesc &desc, PxPhysicsInsertionCallback &insertionCallback)=0
 Cooks and creates a heightfield mesh and inserts it into PxPhysics.

Protected Member Functions

virtual ~PxCooking ()
+


Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual PxCooking::~PxCooking (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool PxCooking::computeHullPolygons (const PxSimpleTriangleMesh mesh,
PxAllocatorCallback inCallback,
PxU32 nbVerts,
PxVec3 *&  vertices,
PxU32 nbIndices,
PxU32 *&  indices,
PxU32 nbPolygons,
PxHullPolygon *&  hullPolygons 
) [pure virtual]
+
+
+ +

+Computed hull polygons from given vertices and triangles. Polygons are needed for PxConvexMeshDesc rather than triangles. +

+Please note that the resulting polygons may have different number of vertices. Some vertices may be removed. The output vertices, indices and polygons must be used to construct a hull.

+The provided PxAllocatorCallback does allocate the out array's. It is the user responsibility to deallocated those array's.

+

Parameters:
+ + + + + + + + + +
[in] mesh Simple triangle mesh containing vertices and triangles used to compute polygons.
[in] inCallback Memory allocator for out array allocations.
[out] nbVerts Number of vertices used by polygons.
[out] vertices Vertices array used by polygons.
[out] nbIndices Number of indices used by polygons.
[out] indices Indices array used by polygons.
[out] nbPolygons Number of created polygons.
[out] hullPolygons Polygons array.
+
+
Returns:
true on success
+
See also:
cookConvexMesh() PxConvexFlags PxConvexMeshDesc PxSimpleTriangleMesh
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool PxCooking::cookConvexMesh (const PxConvexMeshDesc desc,
PxOutputStream stream,
PxConvexMeshCookingResult::Enum condition = NULL 
) [pure virtual]
+
+
+ +

+Cooks a convex mesh. The results are written to the stream. +

+To create a triangle mesh object it is necessary to first 'cook' the mesh data into a form which allows the SDK to perform efficient collision detection.

+cookConvexMesh() allows a mesh description to be cooked into a binary stream suitable for loading and performing collision detection at runtime.

+Example

+

//TODO: Add Code Snippet Here
+

+

Note:
The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 255.

+If those limits are exceeded in either the user-provided data or the final cooked mesh, an error is reported.

+
Parameters:
+ + + + +
[in] desc The convex mesh descriptor to read the mesh from.
[in] stream User stream to output the cooked data.
[out] condition Result from convex mesh cooking.
+
+
Returns:
true on success.
+
See also:
cookTriangleMesh() setParams() PxConvexMeshCookingResult::Enum
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual bool PxCooking::cookHeightField (const PxHeightFieldDesc desc,
PxOutputStream stream 
) [pure virtual]
+
+
+ +

+Cooks a heightfield. The results are written to the stream. +

+To create a heightfield object there is an option to precompute some of calculations done while loading the heightfield data.

+cookHeightField() allows a heightfield description to be cooked into a binary stream suitable for loading and performing collision detection at runtime.

+

Parameters:
+ + + +
[in] desc The heightfield descriptor to read the HF from.
[in] stream User stream to output the cooked data.
+
+
Returns:
true on success
+
See also:
PxPhysics.createHeightField()
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool PxCooking::cookTriangleMesh (const PxTriangleMeshDesc desc,
PxOutputStream stream,
PxTriangleMeshCookingResult::Enum condition = NULL 
) [pure virtual]
+
+
+ +

+Cooks a triangle mesh. The results are written to the stream. +

+To create a triangle mesh object it is necessary to first 'cook' the mesh data into a form which allows the SDK to perform efficient collision detection.

+cookTriangleMesh() allows a mesh description to be cooked into a binary stream suitable for loading and performing collision detection at runtime.

+Example

+

//TODO: Add Code Snippet Here
+

+

Parameters:
+ + + + +
[in] desc The triangle mesh descriptor to read the mesh from.
[in] stream User stream to output the cooked data.
[out] condition Result from triangle mesh cooking.
+
+
Returns:
true on success
+
See also:
cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxTriangleMeshCookingResult::Enum
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual PxConvexMesh* PxCooking::createConvexMesh (const PxConvexMeshDesc desc,
PxPhysicsInsertionCallback insertionCallback 
) [pure virtual]
+
+
+ +

+Cooks and creates a convex mesh and inserts it into PxPhysics. +

+

Note:
This method does the same as cookConvexMesh, but the produced convex mesh is not stored into a stream but is directly inserted in PxPhysics. Use this method if you are unable to cook offline.

+PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().

+
Parameters:
+ + + +
[in] desc The convex mesh descriptor to read the mesh from.
[in] insertionCallback The insertion interface from PxPhysics.
+
+
Returns:
PxConvexMesh pointer on success
+
See also:
cookConvexMesh() setParams() PxPhysicsInsertionCallback
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual PxHeightField* PxCooking::createHeightField (const PxHeightFieldDesc desc,
PxPhysicsInsertionCallback insertionCallback 
) [pure virtual]
+
+
+ +

+Cooks and creates a heightfield mesh and inserts it into PxPhysics. +

+

Parameters:
+ + + +
[in] desc The heightfield descriptor to read the HF from.
[in] insertionCallback The insertion interface from PxPhysics.
+
+
Returns:
PxHeightField pointer on success
+
See also:
cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual PxTriangleMesh* PxCooking::createTriangleMesh (const PxTriangleMeshDesc desc,
PxPhysicsInsertionCallback insertionCallback 
) [pure virtual]
+
+
+ +

+Cooks and creates a triangle mesh and inserts it into PxPhysics. +

+

Note:
PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
+
Parameters:
+ + + +
[in] desc The triangle mesh descriptor to read the mesh from.
[in] insertionCallback The insertion interface from PxPhysics.
+
+
Returns:
PxTriangleMesh pointer on success.
+
See also:
cookTriangleMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
+ +
+

+ +

+
+ + + + + + + + +
virtual const PxCookingParams& PxCooking::getParams (  )  [pure virtual]
+
+
+ +

+Gets cooking parameters. +

+

Returns:
Current cooking parameters.
+
See also:
PxCookingParams setParams()
+ +
+

+ +

+
+ + + + + + + + +
virtual bool PxCooking::platformMismatch (  )  [pure virtual]
+
+
+ +

+Checks endianness is the same between cooking & target platforms. +

+

Returns:
True if there is and endian mismatch.
+ +
+

+ +

+
+ + + + + + + + +
virtual void PxCooking::release (  )  [pure virtual]
+
+
+ +

+Closes this instance of the interface. +

+This function should be called to cleanly shut down the Cooking library before application exit.

+

Note:
This function is required to be called to release foundation usage.
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxCooking::setParams (const PxCookingParams params  )  [pure virtual]
+
+
+ +

+Sets cooking parameters. +

+

Parameters:
+ + +
[in] params Cooking parameters
+
+
See also:
getParams()
+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxCooking::validateConvexMesh (const PxConvexMeshDesc desc  )  [pure virtual]
+
+
+ +

+Verifies if the convex mesh is valid. Prints an error message for each inconsistency found. +

+The convex mesh descriptor must contain an already created convex mesh - the vertices, indices and polygons must be provided.

+

Note:
This function should be used if PxConvexFlag::eDISABLE_MESH_VALIDATION is planned to be used in release builds.
+
Parameters:
+ + +
[in] desc The convex mesh descriptor to read the mesh from.
+
+
Returns:
true if all the validity conditions hold, false otherwise.
+
See also:
cookConvexMesh()
+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxCooking::validateTriangleMesh (const PxTriangleMeshDesc desc  )  [pure virtual]
+
+
+ +

+Verifies if the triangle mesh is valid. Prints an error message for each inconsistency found. +

+The following conditions are true for a valid triangle mesh: 1. There are no duplicate vertices (within specified vertexWeldTolerance. See PxCookingParams::meshWeldTolerance) 2. There are no large triangles (within specified PxTolerancesScale.)

+

Parameters:
+ + +
[in] desc The triangle mesh descriptor to read the mesh from.
+
+
Returns:
true if all the validity conditions hold, false otherwise.
+
See also:
cookTriangleMesh()
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3