From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxConvexMeshDesc.html | 211 +++++++++++++++++++++ 1 file changed, 211 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html new file mode 100644 index 00000000..debb4419 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConvexMeshDesc.html @@ -0,0 +1,211 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMeshDesc Class Reference + + + + + + + +
+

PxConvexMeshDesc Class Reference
+ +[Cooking] +

Descriptor class for PxConvexMesh. +More... +

+#include <PxConvexMeshDesc.h> +

+

+Collaboration diagram for PxConvexMeshDesc:
+
+

Collaboration graph
+ +PxBoundedDataPxStridedDataPxFlags\< PxConvexFlag::Enum, PxU16 \> +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

PX_INLINE PxConvexMeshDesc ()
 constructor sets to default.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool isValid () const
 Returns true if the descriptor is valid.

Public Attributes

PxBoundedData points
 Vertex positions data in PxBoundedData format.
PxBoundedData polygons
 Polygons data in PxBoundedData format.
PxBoundedData indices
 Polygon indices data in PxBoundedData format.
PxConvexFlags flags
 Flags bits, combined from values of the enum PxConvexFlag.
PxU16 vertexLimit
 Limits the number of vertices of the result convex mesh. Hard maximum limit is 256 and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum limit is 8.
PxU16 quantizedCount
 Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase. The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified.
+


Detailed Description

+Descriptor class for PxConvexMesh. +

+

Note:
The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
+
See also:
PxConvexMesh PxConvexMeshGeometry PxShape PxPhysics.createConvexMesh()
+

Member Data Documentation

+ +
+ +
+ +

+Flags bits, combined from values of the enum PxConvexFlag. +

+Default: 0 +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Polygon indices data in PxBoundedData format. +

+Pointer to first index.

+Default: NULL

+This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.

+

See also:
PxHullPolygon PxConvexFlag::e16_BIT_INDICES
+ +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Vertex positions data in PxBoundedData format. +

+Default: NULL +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Polygons data in PxBoundedData format. +

+Pointer to first polygon.

+Default: NULL

+

See also:
PxHullPolygon
+ +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase. The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified. +

+

See also:
PxConvexFlag::eQUANTIZE_INPUT
+Range: [4, 65535]
+ Default: 255 +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Limits the number of vertices of the result convex mesh. Hard maximum limit is 256 and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum limit is 8. +

+

Note:
Vertex limit is only used when PxConvexFlag::eCOMPUTE_CONVEX is specified.

+The please see PxConvexFlag::ePLANE_SHIFTING for algorithm explanation

+
See also:
PxConvexFlag::ePLANE_SHIFTING
+Range: [4, 255]
+ Default: 255 +

Referenced by isValid().

+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3