+#include <PxContactModifyCallback.h>
+
+

Public Member Functions | |
| PX_FORCE_INLINE const PxVec3 & | getPoint (PxU32 i) const |
| Get the position of a specific contact point in the set. | |
| PX_FORCE_INLINE void | setPoint (PxU32 i, const PxVec3 &p) |
| Alter the position of a specific contact point in the set. | |
| PX_FORCE_INLINE const PxVec3 & | getNormal (PxU32 i) const |
| Get the contact normal of a specific contact point in the set. | |
| PX_FORCE_INLINE void | setNormal (PxU32 i, const PxVec3 &n) |
| Alter the contact normal of a specific contact point in the set. | |
| PX_FORCE_INLINE PxReal | getSeparation (PxU32 i) const |
| Get the separation of a specific contact point in the set. | |
| PX_FORCE_INLINE void | setSeparation (PxU32 i, PxReal s) |
| Alter the separation of a specific contact point in the set. | |
| PX_FORCE_INLINE const PxVec3 & | getTargetVelocity (PxU32 i) const |
| Get the target velocity of a specific contact point in the set. | |
| PX_FORCE_INLINE void | setTargetVelocity (PxU32 i, const PxVec3 &v) |
| Alter the target velocity of a specific contact point in the set. | |
| PX_FORCE_INLINE PxU32 | getInternalFaceIndex0 (PxU32 i) |
| Get the face index with respect to the first shape of the pair for a specific contact point in the set. | |
| PX_FORCE_INLINE PxU32 | getInternalFaceIndex1 (PxU32 i) |
| Get the face index with respect to the second shape of the pair for a specific contact point in the set. | |
| PX_FORCE_INLINE PxReal | getMaxImpulse (PxU32 i) const |
| Get the maximum impulse for a specific contact point in the set. | |
| PX_FORCE_INLINE void | setMaxImpulse (PxU32 i, PxReal s) |
| Alter the maximum impulse for a specific contact point in the set. | |
| PX_FORCE_INLINE void | ignore (PxU32 i) |
| Ignore the contact point. | |
| PX_FORCE_INLINE PxU32 | size () const |
| The number of contact points in the set. | |
| PX_FORCE_INLINE PxReal | getInvMassScale0 () const |
| Returns the invMassScale of body 0. | |
| PX_FORCE_INLINE PxReal | getInvMassScale1 () const |
| Returns the invMassScale of body 1. | |
| PX_FORCE_INLINE PxReal | getInvInertiaScale0 () const |
| Returns the invInertiaScale of body 0. | |
| PX_FORCE_INLINE PxReal | getInvInertiaScale1 () const |
| Returns the invInertiaScale of body 1. | |
| PX_FORCE_INLINE void | setInvMassScale0 (const PxReal scale) |
| Sets the invMassScale of body 0. | |
| PX_FORCE_INLINE void | setInvMassScale1 (const PxReal scale) |
| Sets the invMassScale of body 1. | |
| PX_FORCE_INLINE void | setInvInertiaScale0 (const PxReal scale) |
| Sets the invInertiaScale of body 0. | |
| PX_FORCE_INLINE void | setInvInertiaScale1 (const PxReal scale) |
| Sets the invInertiaScale of body 1. | |
Protected Member Functions | |
| PX_FORCE_INLINE PxContactPatch * | getPatch () const |
Protected Attributes | |
| PxU32 | mCount |
| Number of contact points in the set. | |
| PxModifiableContact * | mContacts |
| The contact points of the set. | |
+The word 'set' in the name does not imply that duplicates are filtered in any way. This initial set of contacts does potentially get reduced to a smaller set before being passed to the solver.
+You can use the accessors to read and write contact properties. The number of contacts is immutable, other than being able to disable contacts using ignore().
+
| PX_FORCE_INLINE PxU32 PxContactSet::getInternalFaceIndex0 | +( | +PxU32 | +i | +) | + [inline] |
+
+Get the face index with respect to the first shape of the pair for a specific contact point in the set. +
+
References PX_UNUSED(), and PXC_CONTACT_NO_FACE_INDEX.
+ +| PX_FORCE_INLINE PxU32 PxContactSet::getInternalFaceIndex1 | +( | +PxU32 | +i | +) | + [inline] |
+
+Get the face index with respect to the second shape of the pair for a specific contact point in the set. +
+
References PX_UNUSED(), and PXC_CONTACT_NO_FACE_INDEX.
+ +| PX_FORCE_INLINE PxReal PxContactSet::getInvInertiaScale0 | +( | ++ | ) | + const [inline] |
+
+Returns the invInertiaScale of body 0. +
+A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. +
| PX_FORCE_INLINE PxReal PxContactSet::getInvInertiaScale1 | +( | ++ | ) | + const [inline] |
+
+Returns the invInertiaScale of body 1. +
+A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. +
| PX_FORCE_INLINE PxReal PxContactSet::getInvMassScale0 | +( | ++ | ) | + const [inline] |
+
+Returns the invMassScale of body 0. +
+A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. +
| PX_FORCE_INLINE PxReal PxContactSet::getInvMassScale1 | +( | ++ | ) | + const [inline] |
+
+Returns the invMassScale of body 1. +
+A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. +
| PX_FORCE_INLINE PxReal PxContactSet::getMaxImpulse | +( | +PxU32 | +i | +) | + const [inline] |
+
+Get the maximum impulse for a specific contact point in the set. +
+
| PX_FORCE_INLINE const PxVec3& PxContactSet::getNormal | +( | +PxU32 | +i | +) | + const [inline] |
+
+Get the contact normal of a specific contact point in the set. +
+
| PX_FORCE_INLINE PxContactPatch* PxContactSet::getPatch | +( | ++ | ) | + const [inline, protected] |
+
+ +
| PX_FORCE_INLINE const PxVec3& PxContactSet::getPoint | +( | +PxU32 | +i | +) | + const [inline] |
+
+Get the position of a specific contact point in the set. +
+
| PX_FORCE_INLINE PxReal PxContactSet::getSeparation | +( | +PxU32 | +i | +) | + const [inline] |
+
+Get the separation of a specific contact point in the set. +
+
| PX_FORCE_INLINE const PxVec3& PxContactSet::getTargetVelocity | +( | +PxU32 | +i | +) | + const [inline] |
+
+Get the target velocity of a specific contact point in the set. +
+
| PX_FORCE_INLINE void PxContactSet::ignore | +( | +PxU32 | +i | +) | + [inline] |
+
+Ignore the contact point. +
+If a contact point is ignored then no force will get applied at this point. This can be used to disable collision in certain areas of a shape, for example. +
| PX_FORCE_INLINE void PxContactSet::setInvInertiaScale0 | +( | +const PxReal | +scale | +) | + [inline] |
+
+Sets the invInertiaScale of body 0. +
+This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. +
References PxContactPatch::eHAS_MODIFIED_MASS_RATIOS, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setInvInertiaScale1 | +( | +const PxReal | +scale | +) | + [inline] |
+
+Sets the invInertiaScale of body 1. +
+This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. +
References PxContactPatch::eHAS_MODIFIED_MASS_RATIOS, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setInvMassScale0 | +( | +const PxReal | +scale | +) | + [inline] |
+
+Sets the invMassScale of body 0. +
+This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. +
References PxContactPatch::eHAS_MODIFIED_MASS_RATIOS, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setInvMassScale1 | +( | +const PxReal | +scale | +) | + [inline] |
+
+Sets the invMassScale of body 1. +
+This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. +
References PxContactPatch::eHAS_MODIFIED_MASS_RATIOS, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setMaxImpulse | +( | +PxU32 | +i, | +|
| + | + | PxReal | +s | + |
| + | ) | + [inline] |
+
+Alter the maximum impulse for a specific contact point in the set. +
+
References PxContactPatch::eHAS_MAX_IMPULSE, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setNormal | +( | +PxU32 | +i, | +|
| + | + | const PxVec3 & | +n | + |
| + | ) | + [inline] |
+
+Alter the contact normal of a specific contact point in the set. +
+
References PxContactPatch::eREGENERATE_PATCHES, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE void PxContactSet::setPoint | +( | +PxU32 | +i, | +|
| + | + | const PxVec3 & | +p | + |
| + | ) | + [inline] |
+
+Alter the position of a specific contact point in the set. +
+
| PX_FORCE_INLINE void PxContactSet::setSeparation | +( | +PxU32 | +i, | +|
| + | + | PxReal | +s | + |
| + | ) | + [inline] |
+
+Alter the separation of a specific contact point in the set. +
+
| PX_FORCE_INLINE void PxContactSet::setTargetVelocity | +( | +PxU32 | +i, | +|
| + | + | const PxVec3 & | +v | + |
| + | ) | + [inline] |
+
+Alter the target velocity of a specific contact point in the set. +
+
References PxContactPatch::eHAS_TARGET_VELOCITY, and PxContactPatch::internalFlags.
+ +| PX_FORCE_INLINE PxU32 PxContactSet::size | +( | ++ | ) | + const [inline] |
+
+The number of contact points in the set. +
+ +
+
PxModifiableContact* PxContactSet::mContacts [protected] |
+
+The contact points of the set. +
+ +
PxU32 PxContactSet::mCount [protected] |
+
+Number of contact points in the set. +
+ +
+