+#include <PxConstraint.h>
+
+


Public Member Functions | |
| virtual void | release ()=0 |
| Releases a PxConstraint instance. | |
| virtual PxScene * | getScene () const =0 |
| Retrieves the scene which this constraint belongs to. | |
| virtual void | getActors (PxRigidActor *&actor0, PxRigidActor *&actor1) const =0 |
| Retrieves the actors for this constraint. | |
| virtual void | setActors (PxRigidActor *actor0, PxRigidActor *actor1)=0 |
| Sets the actors for this constraint. | |
| virtual void | markDirty ()=0 |
| Notify the scene that the constraint shader data has been updated by the application. | |
| virtual void | setFlags (PxConstraintFlags flags)=0 |
| Set the flags for this constraint. | |
| virtual PxConstraintFlags | getFlags () const =0 |
| Retrieve the flags for this constraint. | |
| virtual void | setFlag (PxConstraintFlag::Enum flag, bool value)=0 |
| Set a flag for this constraint. | |
| virtual void | getForce (PxVec3 &linear, PxVec3 &angular) const =0 |
| Retrieve the constraint force most recently applied to maintain this constraint. | |
| virtual bool | isValid () const =0 |
| whether the constraint is valid. | |
| virtual void | setBreakForce (PxReal linear, PxReal angular)=0 |
| Set the break force and torque thresholds for this constraint. | |
| virtual void | getBreakForce (PxReal &linear, PxReal &angular) const =0 |
| Retrieve the constraint break force and torque thresholds. | |
| virtual void | setMinResponseThreshold (PxReal threshold)=0 |
| Set the minimum response threshold for a constraint row. | |
| virtual PxReal | getMinResponseThreshold () const =0 |
| Retrieve the constraint break force and torque thresholds. | |
| virtual void * | getExternalReference (PxU32 &typeID)=0 |
| Fetch external owner of the constraint. | |
| virtual void | setConstraintFunctions (PxConstraintConnector &connector, const PxConstraintShaderTable &shaders)=0 |
| Set the constraint functions for this constraint. | |
| virtual const char * | getConcreteTypeName () const |
| Returns string name of dynamic type. | |
Protected Member Functions | |
| PX_INLINE | PxConstraint (PxType concreteType, PxBaseFlags baseFlags) |
| PX_INLINE | PxConstraint (PxBaseFlags baseFlags) |
| virtual | ~PxConstraint () |
| virtual bool | isKindOf (const char *name) const |
| Returns whether a given type name matches with the type of this instance. | |
+
| PX_INLINE PxConstraint::PxConstraint | +( | +PxType | +concreteType, | +|
| + | + | PxBaseFlags | +baseFlags | + |
| + | ) | + [inline, protected] |
+
+ +
| PX_INLINE PxConstraint::PxConstraint | +( | +PxBaseFlags | +baseFlags | +) | + [inline, protected] |
+
+ +
| virtual PxConstraint::~PxConstraint | +( | ++ | ) | + [inline, protected, virtual] |
+
+ +
+
| virtual void PxConstraint::getActors | +( | +PxRigidActor *& | +actor0, | +|
| + | + | PxRigidActor *& | +actor1 | + |
| + | ) | + const [pure virtual] |
+
+Retrieves the actors for this constraint. +
+
| [out] | actor0 | a reference to the pointer for the first actor |
| [out] | actor1 | a reference to the pointer for the second actor |
| virtual void PxConstraint::getBreakForce | +( | +PxReal & | +linear, | +|
| + | + | PxReal & | +angular | + |
| + | ) | + const [pure virtual] |
+
+Retrieve the constraint break force and torque thresholds. +
+
| [out] | linear | the linear break threshold |
| [out] | angular | the angular break threshold |
| virtual const char* PxConstraint::getConcreteTypeName | +( | ++ | ) | + const [inline, virtual] |
+
+Returns string name of dynamic type. +
+
Implements PxBase.
+ +| virtual void* PxConstraint::getExternalReference | +( | +PxU32 & | +typeID | +) | + [pure virtual] |
+
+Fetch external owner of the constraint. +
+Provides a reference to the external owner of a constraint and a unique owner type ID.
+
| [out] | typeID | Unique type identifier of the external object. |
| virtual PxConstraintFlags PxConstraint::getFlags | +( | ++ | ) | + const [pure virtual] |
+
+Retrieve the flags for this constraint. +
+
| virtual void PxConstraint::getForce | +( | +PxVec3 & | +linear, | +|
| + | + | PxVec3 & | +angular | + |
| + | ) | + const [pure virtual] |
+
+Retrieve the constraint force most recently applied to maintain this constraint. +
+
| [out] | linear | the constraint force |
| [out] | angular | the constraint torque |
| virtual PxReal PxConstraint::getMinResponseThreshold | +( | ++ | ) | + const [pure virtual] |
+
+Retrieve the constraint break force and torque thresholds. +
+
| virtual PxScene* PxConstraint::getScene | +( | ++ | ) | + const [pure virtual] |
+
+Retrieves the scene which this constraint belongs to. +
+
| virtual bool PxConstraint::isKindOf | +( | +const char * | +superClass | +) | + const [inline, protected, virtual] |
+
+Returns whether a given type name matches with the type of this instance. +
+ +
Reimplemented from PxBase.
+ +References PxBase::isKindOf().
+ +| virtual bool PxConstraint::isValid | +( | ++ | ) | + const [pure virtual] |
+
+whether the constraint is valid. +
+A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint is attached may not be inserted into a scene.
+Invalid constraints arise only when an actor to which the constraint is attached has been deleted. +
| virtual void PxConstraint::markDirty | +( | ++ | ) | + [pure virtual] |
+
+Notify the scene that the constraint shader data has been updated by the application. +
+ +
| virtual void PxConstraint::release | +( | ++ | ) | + [pure virtual] |
+
+Releases a PxConstraint instance. +
+
Implements PxBase.
+ +| virtual void PxConstraint::setActors | +( | +PxRigidActor * | +actor0, | +|
| + | + | PxRigidActor * | +actor1 | + |
| + | ) | + [pure virtual] |
+
+Sets the actors for this constraint. +
+
| [in] | actor0 | a reference to the pointer for the first actor |
| [in] | actor1 | a reference to the pointer for the second actor |
| virtual void PxConstraint::setBreakForce | +( | +PxReal | +linear, | +|
| + | + | PxReal | +angular | + |
| + | ) | + [pure virtual] |
+
+Set the break force and torque thresholds for this constraint. +
+If either the force or torque measured at the constraint exceed these thresholds the constraint will break.
+
| [in] | linear | the linear break threshold |
| [in] | angular | the angular break threshold |
| virtual void PxConstraint::setConstraintFunctions | +( | +PxConstraintConnector & | +connector, | +|
| + | + | const PxConstraintShaderTable & | +shaders | + |
| + | ) | + [pure virtual] |
+
+Set the constraint functions for this constraint. +
+
| [in] | connector | the constraint connector object by which the SDK communicates with the constraint. |
| [in] | shaders | the shader table for the constraint |
| virtual void PxConstraint::setFlag | +( | +PxConstraintFlag::Enum | +flag, | +|
| + | + | bool | +value | + |
| + | ) | + [pure virtual] |
+
+Set a flag for this constraint. +
+
| [in] | flag | the constraint flag |
| [in] | value | the new value of the flag |
| virtual void PxConstraint::setFlags | +( | +PxConstraintFlags | +flags | +) | + [pure virtual] |
+
+Set the flags for this constraint. +
+
| [in] | flags | the new constraint flags |
+
| virtual void PxConstraint::setMinResponseThreshold | +( | +PxReal | +threshold | +) | + [pure virtual] |
+
+Set the minimum response threshold for a constraint row. +
+When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very large changes in impulses will generate only small changes in velocity. When setting this value, also set PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced.
+
| [in] | threshold | the minimum response threshold |
+