From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxConstraint.html | 730 +++++++++++++++++++++ 1 file changed, 730 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html new file mode 100644 index 00000000..b8d2b87a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxConstraint.html @@ -0,0 +1,730 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConstraint Class Reference + + + + + + + +
+

PxConstraint Class Reference
+ +[Physics] +

A plugin class for implementing constraints. +More... +

+#include <PxConstraint.h> +

+

+Inheritance diagram for PxConstraint:
+
+

Inheritance graph
+ +PxBase +
[legend]
+
+Collaboration diagram for PxConstraint:
+
+

Collaboration graph
+ +PxBasePxFlags\< PxBaseFlag::Enum, PxU16 \> +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void release ()=0
 Releases a PxConstraint instance.
virtual PxScenegetScene () const =0
 Retrieves the scene which this constraint belongs to.
virtual void getActors (PxRigidActor *&actor0, PxRigidActor *&actor1) const =0
 Retrieves the actors for this constraint.
virtual void setActors (PxRigidActor *actor0, PxRigidActor *actor1)=0
 Sets the actors for this constraint.
virtual void markDirty ()=0
 Notify the scene that the constraint shader data has been updated by the application.
virtual void setFlags (PxConstraintFlags flags)=0
 Set the flags for this constraint.
virtual PxConstraintFlags getFlags () const =0
 Retrieve the flags for this constraint.
virtual void setFlag (PxConstraintFlag::Enum flag, bool value)=0
 Set a flag for this constraint.
virtual void getForce (PxVec3 &linear, PxVec3 &angular) const =0
 Retrieve the constraint force most recently applied to maintain this constraint.
virtual bool isValid () const =0
 whether the constraint is valid.
virtual void setBreakForce (PxReal linear, PxReal angular)=0
 Set the break force and torque thresholds for this constraint.
virtual void getBreakForce (PxReal &linear, PxReal &angular) const =0
 Retrieve the constraint break force and torque thresholds.
virtual void setMinResponseThreshold (PxReal threshold)=0
 Set the minimum response threshold for a constraint row.
virtual PxReal getMinResponseThreshold () const =0
 Retrieve the constraint break force and torque thresholds.
virtual void * getExternalReference (PxU32 &typeID)=0
 Fetch external owner of the constraint.
virtual void setConstraintFunctions (PxConstraintConnector &connector, const PxConstraintShaderTable &shaders)=0
 Set the constraint functions for this constraint.
virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.

Protected Member Functions

PX_INLINE PxConstraint (PxType concreteType, PxBaseFlags baseFlags)
PX_INLINE PxConstraint (PxBaseFlags baseFlags)
virtual ~PxConstraint ()
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
+


Detailed Description

+A plugin class for implementing constraints. +

+

See also:
PxPhysics.createConstraint
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
PX_INLINE PxConstraint::PxConstraint (PxType  concreteType,
PxBaseFlags  baseFlags 
) [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + + +
PX_INLINE PxConstraint::PxConstraint (PxBaseFlags  baseFlags  )  [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
virtual PxConstraint::~PxConstraint (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::getActors (PxRigidActor *&  actor0,
PxRigidActor *&  actor1 
) const [pure virtual]
+
+
+ +

+Retrieves the actors for this constraint. +

+

Parameters:
+ + + +
[out] actor0 a reference to the pointer for the first actor
[out] actor1 a reference to the pointer for the second actor
+
+
See also:
PxActor
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::getBreakForce (PxReal &  linear,
PxReal &  angular 
) const [pure virtual]
+
+
+ +

+Retrieve the constraint break force and torque thresholds. +

+

Parameters:
+ + + +
[out] linear the linear break threshold
[out] angular the angular break threshold
+
+ +
+

+ +

+
+ + + + + + + + +
virtual const char* PxConstraint::getConcreteTypeName (  )  const [inline, virtual]
+
+
+ +

+Returns string name of dynamic type. +

+

Returns:
Class name of most derived type of this object.
+ +

Implements PxBase.

+ +
+

+ +

+
+ + + + + + + + + +
virtual void* PxConstraint::getExternalReference (PxU32 typeID  )  [pure virtual]
+
+
+ +

+Fetch external owner of the constraint. +

+Provides a reference to the external owner of a constraint and a unique owner type ID.

+

Parameters:
+ + +
[out] typeID Unique type identifier of the external object.
+
+
Returns:
Reference to the external object which owns the constraint.
+
See also:
PxConstraintConnector.getExternalReference()
+ +
+

+ +

+
+ + + + + + + + +
virtual PxConstraintFlags PxConstraint::getFlags (  )  const [pure virtual]
+
+
+ +

+Retrieve the flags for this constraint. +

+

Returns:
the constraint flags
+
See also:
PxConstraintFlags
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::getForce (PxVec3 linear,
PxVec3 angular 
) const [pure virtual]
+
+
+ +

+Retrieve the constraint force most recently applied to maintain this constraint. +

+

Parameters:
+ + + +
[out] linear the constraint force
[out] angular the constraint torque
+
+ +
+

+ +

+
+ + + + + + + + +
virtual PxReal PxConstraint::getMinResponseThreshold (  )  const [pure virtual]
+
+
+ +

+Retrieve the constraint break force and torque thresholds. +

+

Returns:
the minimum response threshold for a constraint row
+ +
+

+ +

+
+ + + + + + + + +
virtual PxScene* PxConstraint::getScene (  )  const [pure virtual]
+
+
+ +

+Retrieves the scene which this constraint belongs to. +

+

Returns:
Owner Scene. NULL if not part of a scene.
+
See also:
PxScene
+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxConstraint::isKindOf (const char *  superClass  )  const [inline, protected, virtual]
+
+
+ +

+Returns whether a given type name matches with the type of this instance. +

+ +

Reimplemented from PxBase.

+ +

References PxBase::isKindOf().

+ +
+

+ +

+
+ + + + + + + + +
virtual bool PxConstraint::isValid (  )  const [pure virtual]
+
+
+ +

+whether the constraint is valid. +

+A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint is attached may not be inserted into a scene.

+Invalid constraints arise only when an actor to which the constraint is attached has been deleted. +

+

+ +

+
+ + + + + + + + +
virtual void PxConstraint::markDirty (  )  [pure virtual]
+
+
+ +

+Notify the scene that the constraint shader data has been updated by the application. +

+ +

+

+ +

+
+ + + + + + + + +
virtual void PxConstraint::release (  )  [pure virtual]
+
+
+ +

+Releases a PxConstraint instance. +

+

Note:
This call does not wake up the connected rigid bodies.
+
See also:
PxPhysics.createConstraint, PxBase.release()
+ +

Implements PxBase.

+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::setActors (PxRigidActor actor0,
PxRigidActor actor1 
) [pure virtual]
+
+
+ +

+Sets the actors for this constraint. +

+

Parameters:
+ + + +
[in] actor0 a reference to the pointer for the first actor
[in] actor1 a reference to the pointer for the second actor
+
+
See also:
PxActor
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::setBreakForce (PxReal  linear,
PxReal  angular 
) [pure virtual]
+
+
+ +

+Set the break force and torque thresholds for this constraint. +

+If either the force or torque measured at the constraint exceed these thresholds the constraint will break.

+

Parameters:
+ + + +
[in] linear the linear break threshold
[in] angular the angular break threshold
+
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::setConstraintFunctions (PxConstraintConnector connector,
const PxConstraintShaderTable shaders 
) [pure virtual]
+
+
+ +

+Set the constraint functions for this constraint. +

+

Parameters:
+ + + +
[in] connector the constraint connector object by which the SDK communicates with the constraint.
[in] shaders the shader table for the constraint
+
+
See also:
PxConstraintConnector PxConstraintSolverPrep PxConstraintProject PxConstraintVisualize
+ +
+

+ +

+
+ + + + + + + + + + + + + + + + + + +
virtual void PxConstraint::setFlag (PxConstraintFlag::Enum  flag,
bool  value 
) [pure virtual]
+
+
+ +

+Set a flag for this constraint. +

+

Parameters:
+ + + +
[in] flag the constraint flag
[in] value the new value of the flag
+
+
See also:
PxConstraintFlags
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxConstraint::setFlags (PxConstraintFlags  flags  )  [pure virtual]
+
+
+ +

+Set the flags for this constraint. +

+

Parameters:
+ + +
[in] flags the new constraint flags
+
+default: PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES

+

See also:
PxConstraintFlags
+ +
+

+ +

+
+ + + + + + + + + +
virtual void PxConstraint::setMinResponseThreshold (PxReal  threshold  )  [pure virtual]
+
+
+ +

+Set the minimum response threshold for a constraint row. +

+When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very large changes in impulses will generate only small changes in velocity. When setting this value, also set PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced.

+

Parameters:
+ + +
[in] threshold the minimum response threshold
+
+
See also:
PxConstraintFlag::eDISABLE_PREPROCESSING
+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3